Belt (Baldric) of Many Axes

BluWolf

Explorer
I wanted to create a magic item for a primary recurring NPC in my campaign. He is the Captain Marshall of the main city in the campaign and he will be a recurring (ally) of the PCs.

His name is Rhect the Ax because of his trademark belt (Baldric) that allows him to magically summon throwing axes from the belt and throw them.

I can either handwave the rules behind the belt simply saying it does it but I am curious has how one would do it under the item creation rules. I am simply too stupid to work through it myself.

The belt allows a wielder to draw (as a free action) any number of hand axes (up to his normal maximum number of attacks) per round and throw them.

The axes dissappear (in a negligible cloud of sparkle and smoke) after they hit or miss.

Not sure if the rules allow you to create one with out charges or not??? but I see him being able to do this all day if the need arose.

The axes would be magical but not +1.

Would be greatful for anyone that wanted to run though this!!!!:D
 

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Some similar items from Magic Item Compendium (page in parentheses):

Gloves of Endless Javelins (194): Creates an infinite amount of +1 javelins to use. Free action to create them, javelins last till used to attack or end of turn, and are made of pure force (text doesn't state if that means they aren't treated as a regular physical weapon or not) with a faint Evocation aura instead of Conjuration (for what that's worth). 7000 gp.

Gauntlet of Infinite Blades (101): Swift action to create a mundane dagger that lasts for 3 rounds, unlimited uses. Has 5 charges/day. 1 charge: +3 dagger; 3 charges: +3 dagger of seeking; 5 charges: +3 bane dagger of seeking. 6500 gp.

Extrapolate from that the value of an infinite mundane throwing axes item as you see fit.

Pretty sure there's a 0 level spell to call a weapon from out of nowhere in a splatbook (C.Scoundrel, I think). So if you were dead-set on using the DMG item creation rules, could price out a use activated item of a 5th level spell -- you would want a quickened version of the spell so it could be used as a swift action. Even that's bending the rules, as iirc, before Rules Compendium, the casting time of the spell could only increase the activation time of a magic item, not decrease it. It'd also be disgustingly overpriced.
 

Found this on the DnD message boards:

Dragon Magazine 328 pg66

Quiver of plenty, 18,000 golds.

"Creates master work arrows, can choose to make them, Wood, steel, cold steel or alchemical silver.
Able to creat 5 adamatine arrows each day.
The catch. The quivers arrows only work for the individual currently wearing the quiver. Once fired the arrows vanish."

This is very similar to what you want.
 

The axes dissappear (in a negligible cloud of sparkle and smoke) after they hit or miss.

Not sure if the rules allow you to create one with out charges or not??? but I see him being able to do this all day if the need arose.

The axes would be magical but not +1.

Would be greatful for anyone that wanted to run though this!!!!:D


Basically a conjuration type of thing then, sort of a limited magic missle (only requiring a to hit roll).

The axes would have to be a spell effect or else they must be at least +1 (a firm requirement for magical weapons).

Did you really want this or something more akin to the "returning" property?
 

Persoanlly I'd base it off the psionic power call weaponry, which creates/summons a weapon into users hands, the weapon is considered magical, and dissapears if it iver leaves the weilders hands for more than 2 rounds.

for a use activated item of call wepaonary that would be 2000gp, to be able to draw axes all day long.

Jeremy
 

THanks for the responses. I think I like the 18K answer the best simply because not only does it grant unlimited missile weapons but also the quick draw feat.
 

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