AbdulAlhazred
Legend
Sure, and 4e has stat blocks which are perfectly fine for depicting these types. When I use the search term 'bandit' I get:Yeah, that's a different philosophy than mine for sure.
I want the gap to be small enough that a commoner or peasant can, without too much forethought or pre-planning, become an adventurer of some sort (probably a Fighter or offshoot, as that doesn't require too much specialized pre-training). Similarly, I often view 1st level Wizards as just having come straight out of college, fresh and naive and looking for a job, and adventuring happens to be what they settled on (or got stuck with). 1st-level Clerics are acolytes punted out by their temples to see a bit of the world (or to do the Deity's Good Work, whichever). And so on.
I mean, take Robin Hood's merry men. Most of them were peasants forced into an adventuring lifestyle, and many of them in effect became low-level Rangers or archery-spec. Fighters.
Bandit Archer: level 2 minion
Common Bandit: level 2 standard skirmisher (this is the MV rewrite)
Human Bandit: level 2 standard skirmisher
Bandit Leader: level 3 standard soldier
Half-Elf Bandit Captain: level 6 standard skirmisher, leader
Sir Tyros, Bandit Knight: level 6 Elite Soldier, leader
There are undoubtedly many more that I could dig up with further searches, but these are probably sufficient, giving me a minion, a skirmisher, a leader, and a couple of higher level figures that would probably be surrounded by a small cadre of other figures, probably drawn from other similar stat blocks. I can think of a few off the top of my head, but the point being I have plenty of NPC stat blocks to go around. I can depict bandits as just basically normal people that have become a little tougher through living rough and whatever, and/or more advanced figures that are anti-heroic types, Robin Hood, whatever.