S
Sunseeker
Guest
In large part what a lot of magic vs mundane arguments come down to is that mundane things must reflect reality, while magical things may break it. At some points in the game, such as creating a demiplane or some such, magic that breaks the rules is fine. However, magic that breaks the rules when applied to mundane tasks quickly leads to situations where magic users are more potent than even the most skilled mundane members of the party.
The most basic issue is that certain spells bypass game systems. Charm Person just walks right around the need for diplomacy. Knock doesn't even notice the need to unlock a door. Wild Shape ignores any need for healing.
Few abilities should break the rules. Nothing shoud simply bypass whole game systems "because it is magic". So what I suggest 5e take to heart is that magic does not by and large, break the rules, it only bends them. Sometimes heavily, sometimes not so much, but simply being able to bypass certain systems "because it is magic" just doesn't fly.
The most basic issue is that certain spells bypass game systems. Charm Person just walks right around the need for diplomacy. Knock doesn't even notice the need to unlock a door. Wild Shape ignores any need for healing.
Few abilities should break the rules. Nothing shoud simply bypass whole game systems "because it is magic". So what I suggest 5e take to heart is that magic does not by and large, break the rules, it only bends them. Sometimes heavily, sometimes not so much, but simply being able to bypass certain systems "because it is magic" just doesn't fly.