• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

BENEATH the LUNAR SPECULUM

I'll go with the party on this one, but I say, use the potion, don't send a scout.

Invisibility isn't invulnerability. Plus two thing to consider:

1) Many spells can see through "invisibility."
2) That dragon can smell you no matter what (especially Velm).

It's a risk I wouldn't take.. but if Sieta's willing...

The Seneschal told us where to find Clangeddon's hall, Moradin's Fane, and the Crown of Fire... that's where we're headed.
 

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Velm: holds up one fist
"Can you smell this, Cousin? Would you prefer a taste?

"According to the Seneschal, we'll be heading back toward the Arglarllur Bridge to find Cindarm's Hall. Straight into the belly of the beast."
 

Velm: Save it for the dragon, Cousin. And can't Clanggeddin do something about that breath?

So back towards the bridge... is anyone interested in investigating the pillar of Iolar (that huge statue)? In addition to rooting out those voices I heard speaking in undercommon, there might be some additional information inside that can help us.
 

If we're going back by the pillar, yes, I think we should check it out.

I'm voting for Saeita to scout, but she may of course veto this vote if she wants to. I'm not convinced that the potion would fulfill the purpose.

Time to put a new string in the bow, I think. I sense some action shortly.
 

OOC: A poem about our last adventure:

Fireballs and lightning bolts were rained, and many experience points were gained.
Bronn now has access to level 4 spells, all of his enemies will soon rot in hell.


Thanks again, Tom!
 
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Into the Woods

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