Besides D&D, what are you playing?

PabloM

Adventurer
YGWV - Your Glorantha Will Vary. Whatever you do with Glorantha. it's your setting once you start playing with it. There have been several parts of canon that I've disregarded, modified or used for a different purpose in my time.

Yes, this is an amazing move. All published campaign settings advise the same, but being an explicit rule is great.

(the new RQ: Glorantha has made some big changes to the current status of the setting locally)

Could you, if you don't mind, tell me what those big changes were? because I'm reading from different sources and some contradictions make me a bit dizzy.

Anyway, thanks a lot for the advice! Apple Lane it is, and I will check the Pavis Boxed Set and Valley of Plenty, even if it's as inspiration to set the right tone and theme.
 

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Bluenose

Adventurer
Could you, if you don't mind, tell me what those big changes were? because I'm reading from different sources and some contradictions make me a bit dizzy.

Most of the earlier material was set in 1615-1620. So the Lunar Empire controlled Sartar, Prax and Pavis and was trying to advance couthwards into the Holy Country. Since then we've had the death of the Holy Country's leader and a civil war in that land; Pavis has been captured by an alliance of animal nomads and local Orlanthi rebels; most of the Lunar army and leadership in Dragon Pass has been destroyed and Sartarite rebels have driven the rest out; and there's also strife in Lunar Tarsh. That's all happened in Dragon Pass and Prax in ten years of the setting. Most older scenarios need modification to work in the new era, particularly the ones around Pavis and Prax where the Lunar presence was very obvious.
 



Blades in the Dark, session 15!

Karen returned from a leisurely date with Patricia in Six Towers (taunting a spirit trafficker, having tea, and visiting a yard sale), only to find that the crew had doubled in size and was now planning to escort Puzzle Shen on a mission to recover his demon-hide sea map from the Crow and Kipper Arms Inn in the Docks.

There was some disorientation as Karen was introduced to Rabby, the ex-cultist who had somehow renamed the gang "The Cockbringers" and was joining Karen as a new apprentice, as well as the two temp dishwashers and Ashitaka's new teenage human form. Karen remembered all to well that her ghost friend Annabelle had refused to return to assist the crew until they got rid of her demon "uncle" Ashitaka...

For this new transport score, Zhao and Irfan intended to infiltrate the inn to recover Shen's valuable map from his room before his former Lampblack comrades could find it. Meanwhile, Karen and Scotch, with the newly-expanded team of lookouts, occultist and demon would guard Shen down on the streets, providing distractions and keeping enemy gang members off their backs.

As the crew entered the Docks, death bells could be heard ringing continuously, and one of the lookouts reported smoke rising above Crow's Foot, while Deathseeker Crows circled overhead. Clearly the war between the Lampblacks and the Red Sashes was escalating.

Some curious dockworkers approached the street team, only to be scared away by Scotch's glowering presence. The heavily-equipped Hound already had a dangerous reputation in the docks after shooting a man in cold blood right in the street.

The lookouts reported a Red Sash guarding the street in front of the inn. The street team hung back to wait and see what was happening.

At the same time, Irfan and Zhao had just reached the 3rd floor of the inn when they heard the voices of Lampblack thugs harassing a housecleaner, The Lampblacks were already here, looking for Shen's rented room. Zhao pulled out one of his false identities and went to distract the thugs with his blather, while Irfan went up to the 4th floor to recover the map from Shen's room.

The Spider's ruse, invoking the name of Lord Strangford, was successful and the Lampblacks backed off. Meanwhile, Irfan used Shen's keys to get into the room and open his seaman's chest - but the metal box that held the scroll had a faulty lock. He applied some chemical lubricant to the hinges and picked the lock as best as he could, but broke the box in the process. No matter - he took out the scroll case, broke the wax seal, snatched the map and re-sealed the case with some wax he had thoughtfully brought along. And like that, he was back out.

Back on the street, the crew spotted a half dozen Red Sashes preparing to rush the front entrance of the Inn. Karen decided to cast about in search of some of the ghosts that haunted the Docks. She was in luck, detecting a trio of recently-deceased drunken sailors. Using her Compel power, she sent the hungry spirits into the bodies of three Red Sashes. The others - especially Rabby - were in awe of the Whisper's display of power.

The possessed gang members charged into the inn ahead of the others, creating a noisy distraction. Gunshots rang out, and soon death bells were ringing. Zhao and Irfan made their way to the back windows of the inn where they had planned to drop down to the stables for their getaway.

Scotch arrived outside the stables first, and saw the windows had recently gotten new wooden shutters installed, blocking the escape route. She climbed a ladder she had procured and smashed the shutters open just as Zhao appeared. One by one, they slid down the ladder and boarded the escape carriage that Zhao had thoughtfully acquired ahead of time. As the fight between Red Sashes and Lampblacks continued to rage in the inn, our crew was on the way back to their lair...
 

TheAlkaizer

Game Designer
At the moment I am DMing two different campaigns of D&D 5th, and one campaign of Starfinder.

I'm also slowly chugging through the rules of Lancer, Zweihander and Tales from the Loop to explore next. But that won't be for a while.
 

JohnSnow

Hero
Before we went on hiatus, our group was all 5e.

Part of our group got back together when one of our members took a swing at running "Honey Heist" a few weeks back over Zoom, which was silly, but very fun. And got all of us jonesing to get our game going again.

My fiancee's intro to roleplaying was playing in a bunch of old Deadlands-based games: "Rippers," "Hell on Earth," and another where the GM used the same rules, but adapted the "Firefly" setting. Lately, she's been itching to try something like that system again, and while I like 5e, I've been feeling more and more frustrated with "D&D-isms," so I'm working on getting a game going for our group with "Savage Worlds Adventure Edition."

I'll let you all know how it goes. ;)
 

PabloM

Adventurer
My fiancee's intro to roleplaying was playing in a bunch of old Deadlands-based games: "Rippers," "Hell on Earth," and another where the GM used the same rules, but adapted the "Firefly" setting. Lately, she's been itching to try something like that system again, and while I like 5e, I've been feeling more and more frustrated with "D&D-isms," so I'm working on getting a game going for our group with "Savage Worlds Adventure Edition."

I'll let you all know how it goes. ;)

What kind of game do you have in mind? is it Medieval Fantasy?
 

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