Best 2e Adventures?

Falcon was a great story and one of my all time favorites.
WGA 1 , 2 , 3 , and 4 are a city adventure and dungeon crawl with a great story.

I also enjoyed WGR1 Greyhawk Ruins.

The slavers module mentioned above was ok for backround and some story ideas but I always used it with the A series classic slavers materials.

There is alot of good material for 2e out there and undermoutain and Dead Gods seem to be consistant favorites. I have never see either adventure here in my area though.
Just my 2cents,
Darius
 

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johnsemlak said:
Thanks for the rec's, 7thlvlDM

What was TSR Jam? Wierd title.

I've heard a wide range of comments on Night Below, ranging from horrible to good. Did you like it?

I bought only a couple of 2nd Edition modules, same with 3E I write nearly everything I run now..

TSR Jam I beleive was a compilation of adventures for all of the TSR universe at the time, not just D&D..
As a bit of Trivia Todd Lockwood did the cover desing and all the characters on the cover were TSR staff made up as "iconic" characters from teh TSR universe, with Todd doing himslef as Raistlin.. hehehe
TODD LOCKWOOD

The few modules I bought were..
Undermountain (Hell ya can't pass up on maps like that for any reason.. ;) )
Feast of Goblyns (Lovely adventure for Ravenloft)
 

It depends on what you are looking for - dungeon crawls or more story-based stuff.

For dungeon crawling, yes, Ruins of Undermountain is fun stuff. Night Below is excellent too but in all honesty too big and (as so often with mega-dungeoncrawls) too repetitive in the end (during the climax the party was basically forced to have the same murderous tower crawl four times in a row before getting to the even bigger finish. Still, a lot of great material to work with. Dragon Mountain... Very nicely produced but I'm not convinced by the basic conceit (kobolds can slay your high level party). The Planescape stuff is generally pretty good though too low-level for my taste (given the milieu).
Most of the Al Qadim-adventures were really, really good, but they are not really adaptable to other milieus.
I would avoid the Avatar trilogy and the Randall Morn (?)-trilogy (AND the Marco Volo trilogy!!!) as all these adventures just yank the heroes around and basically have the NPCs be the real stars of the show (something which the 1ed Ravenloft II was also guilty of).
The low-level post 'From The Ashes'-Greyhawk adventures were very good, as were the Raven's Bluff adventure modules (lots of good city roleplaying opportunities).
Labyrinth of Madness is hard to READ, let alone play. Wayyyyy too complicated and deadly, and almost impossible to finish because of the complexity inherent in getting the necessary keys to move from level to level.
The Horde modules (for Forgotten Realms) were different, though probably not a great success. I did like just about all the Spelljammer modules though once again, not readily adaptable.

Just my 2 Belgian eurocents...
 

I would second Undermountain and Die Vecna Die.

Even the undermountain supplements. Also, the "Dungeon Crawl" series was pretty good. (This overlaps with some of the crawls happening in previously undiscovered layers of undermountain).

Also, the Doom of Daggerdale is not part of the Randall Morn Series. It covers some events in Daggerdale that eventually allow him to retake daggerdale. Thought I would make that clear.

Aaron.
 
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While some people whine that 2e modules were bad, really only the ones that were supplements for an accessory were bad (examples include anything Netheril, or the adventure in the Spellbound box set. Oh, who am I kidding - virtually all FR modules are god-awful, and this is coming from a dedicated FR DM).

The 2e modules I am particularly fond of include (7thlvlDM up above has picked some good ones):
Ruins of Undermountain I (not II, which is horrible)
Night Below
Dragon Mountain
Axe of the Dwarvish Lords
The Rod of Seven Parts
Return to the Tomb of Horrors
The Gates of Firestorm Peak
TSR Jam 1999 (a variety of different module types, all D&D except one)
the Mind Flayer trilogy (by Bruce Cordell)
Return to White Plume Mountain

Honorable Mention (ie. okay modules):
Return to the Keep on the Borderlands
the Sahuagin trilogy
the Beholder trilogy
The Shattered Circle
Lost Shrine of Bandushatur <spelling>
The Apocalypse Stone
Ship of Horrors (Ravenloft)
Dead Gods (Planescape)

Just my opinion only.
 

Thanks for all the opinions everybody. They are quite useful.

Also, does anyone have an opinion on the 'Return to' version of 'Against the Giants?
 

Dead Gods is the best 2e module. However, not too much use if you aren't into planescape.

If you like Undermountain, you should like Greyhawk Ruins.

Someone slammed Undermountain II. I think some of it was pretty bad (I thought the test of tyr adventure was pretty stupid), but one thing I did like about UM II was the NPCs. Some of them would make great villains or rivals.

Rod of the Seven Parts and Return to the Tomb of Horrors were pretty good high level adventures.

I have to urge you to take any recommendations of Night Below with a grain of salt. The first book is interesting, but the second book is an utter hackfest. My players renamed it "death by perpetual encounter."

The first three "Dungeon Crawl" adventures (regarding Undermountain) which Jester mentioned can be had for free on the WotC website.
 

I got it out of a close out bin for $10.

I thought it was ok but only a mediocre attampt at a return to module. I thought they did White Plume mountain much better.
I really love Return to the Tomb of Horrors box set and am running it in 3e now.
 

i am running night below and greyhawk ruins. Both are musts for those that like running big murderous campaigns with big dungeon crawls.


it can be repetitive yes but it's all about the plot man. Give them incentive for going down and they'll do it...
 

I think i might actually post this reply, or at least parts of it in another thread....
It seemed like you could do a lot with Ruins of Undermountain, but I've never delved really deep into the boxed set...

Here's my favorites: there may be some spoilers...

The Shattered Circle--this is quite simply one of the best adventures I have ever read in my life. My players had a blast going through this, and it was a pretty easy read to plan the encounters. The plot is simple but can be twisted around, the NPCs are great--Clinker the deep gnome became a regular NPC...hell more of a DM-controlled PC since my group at the time had 2 players... The Chitines are a pretty interesting race, and their city can make for a great encounter...

This is a great dungeon-crawl and is perfect for low-level characters to get a start--pick this one up and convert to 3e!

Ravenloft TSR Silver Anniversary Edition--This is really just a reprint of the classic module, but it DID do all of the updating work for you. I had a blast running through this adventure. Awesome villain, some great opportunities for tactical play (on both the villain's and the PC's parts), and by golly, you can play it several times since the goals change because of the tarot card game.
 

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