D&D 4E best 4e adventures?


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It's a long time since I've run a pubishled adventure without tweaking it to fit my campaign/PCs. Often I break a published adventure into its elements and slot these in as the opportunity comes up in a way that makes sense for my game.

That said, I think that H2 has some worthwhile stuff, though I modified it [ur=http://www.enworld.org/forum/showthread.php?282788-Demonomicon-ToH-Orcs-of-Stonefang-Pass-and-Vor-Rukoth-in-hand/page3&p=5259918&viewfull=1]as described here[/url] to make it run better.

I also think Heathen (from Dungeon 155) has a number of nice elements, though when I ran most of it the PCs were paragon tier, and so I changed a lot of the mechanical details while keeping some of the maps and the story ideas.

I like some of the maps from Sceptre Tower of Spellgarde, but don't think a lot of it as written.
 

Zeitgeist aside (which everyone says is very good), I've been trying to put together a string of pre-made stuff to take characters from level 1 to 30. Hopefully, stuff I don't have to adjust too many maps and numbers (such as the post-MM3 monster updates published in 2010). Based on this stuff, this is what I have so far (first numbers are character levels):

1-8 ???
9-11 Force of Nature
11-13 King of the Trollhaunt Warrens
13-15 Baba Yaga's Hut
17 ???
18-20 Hall of the Fire Giant King (is it a shame to do this without doing the other G-series conversions first?)
21 The Glorious Hunt
22 Cracks in the Crimson Cage
23 The Tangled Skein of Destiny
24-30 ???

Revenge of the Iron Lich (Fourthcore) would fit your 16th level spot nicely.
 

I second most of what's been suggested so far. In our Eberron group we played and enjoyed both Ashen Crown and the Forge adventure from Dungeon magazine. If we'd continued we'd probably have played Nick Logue's trilogy that started in Dungeon #133 with 'Chimes at Midnight', continued in Dungeon #150 with 'Quoth the Raven' and finished with Dungeon #154 'City of Blood'.

Both 'Reavers of Harkenwold' and 'Thunderspire Labyrinth' made me want to run them. The former was included in the Essentials DM Kit and is a lot like a 4e version of 'Red Hand of Doom' (which was imho the best 3e adventure module), the latter has already been described and stands out from the rest of the HPE series because it spends a significant amount of space describing the region surrounding the actual encounter areas which invite further development by the DM.

And not an adventure per se but still probably the best product in the vein of a campaign kickstarter was 'Hammerfast'. It's meagre 32 pages are chock full with adventure seeds, ideas, npcs and background material. In a way it contains everything that's been sorely missing from the 'true' adventure modules.
 



I'm a big fan of The Last Breaths of Ashenport. (Dungeon Issue 156)

Really nice water-side village, interesting weather-related problems, many roleplay opportunities, and a deep, dark secret (demon-related) that drives the players into a delve at the end for a bit of dungeoncrawling.
 

My list of "Favs" of 4E
[TABLE="width: 491"][TR][TD="colspan: 2"]Best 4E Adventures (any source)[/TD][TD]
[/TD][TD]
[/TD][TD]
[/TD][/TR][TR][TD]
[/TD][TD]Title[/TD][TD]Level[/TD][TD]Source[/TD][TD]Length[/TD][/TR][TR][TD="align: right"]1[/TD][TD]Tomb of Horrors DM Reward[/TD][TD="align: right"]9[/TD][TD]DM Reward[/TD][TD="align: right"]4[/TD][/TR][TR][TD="align: right"]2[/TD][TD]Undermountain Boxed Set[/TD][TD="align: right"]1[/TD][TD]print[/TD][TD="align: right"]12[/TD][/TR][TR][TD="align: right"]3[/TD][TD]Face of the Moon[/TD][TD="align: right"]17[/TD][TD]Dungeon Mag[/TD][TD="align: right"]5[/TD][/TR][TR][TD="align: right"]4[/TD][TD]Blood Money[/TD][TD="align: right"]8[/TD][TD]Dungeon Mag[/TD][TD]1-2[/TD][/TR][TR][TD="align: right"]5[/TD][TD]Entire "Dungeon Delve" book[/TD][TD]all[/TD][TD]print[/TD][TD="align: right"]1[/TD][/TR][TR][TD="align: right"]6[/TD][TD]Encounters Season #7 Beyond Crystal Cave[/TD][TD="align: right"]1[/TD][TD]Dungeon Mag[/TD][TD="align: right"]3[/TD][/TR][TR][TD="align: right"]7[/TD][TD]Bark at the Moon[/TD][TD="align: right"]6[/TD][TD]Dungeon Mag[/TD][TD="align: right"]3[/TD][/TR][TR][TD="align: right"]8[/TD][TD]Lord of the White Field[/TD][TD="align: right"]6[/TD][TD]Dungeon Mag[/TD][TD="align: right"]3[/TD][/TR][TR][TD="align: right"]9[/TD][TD]Steading of Hill Giant Chief[/TD][TD]12[/TD][TD]Dungeon Mag[/TD][TD]
[/TD][/TR][TR][TD="align: right"]10[/TD][TD]Encounters Season #2 Dark Sun[/TD][TD="align: right"]1[/TD][TD]store only[/TD][TD="align: right"]4[/TD][/TR][TR][TD="align: right"]12[/TD][TD]The Slaying Stone[/TD][TD="align: right"]1[/TD][TD]print[/TD][TD]3-4[/TD][/TR][TR][TD="align: right"]13[/TD][TD]Dead for a Spell[/TD][TD="align: right"]8[/TD][TD]Dungeon Mag[/TD][TD="align: right"]4[/TD][/TR][TR][TD="align: right"]14[/TD][TD]Hidden Shrine of Tamoachan[/TD][TD="align: right"]7[/TD][TD]Dungeon Mag[/TD][TD="align: right"]6[/TD][/TR][TR][TD="align: right"]11[/TD][TD]Glacial Rift of the Frost Giant Jarl[/TD][TD="align: right"]16[/TD][TD]Dungeon Mag[/TD][TD="align: right"]6[/TD][/TR][TR][TD="align: right"]15[/TD][TD]Madness at Gardmore Abbey[/TD][TD="align: right"]6[/TD][TD]print[/TD][TD="align: right"]12[/TD][/TR][TR][TD="align: right"]16[/TD][TD]Five Deadly Shadows[/TD][TD="align: right"]8[/TD][TD]Dungeon Mag[/TD][TD="align: right"]2[/TD][/TR][TR][TD="align: right"]17[/TD][TD]Red Box Adventure (Twisted Halls)[/TD][TD="align: right"]1[/TD][TD]print[/TD][TD="align: right"]2[/TD][/TR][TR][TD="align: right"]18[/TD][TD]Some Assembly Required[/TD][TD="align: right"]1[/TD][TD]Dungeon Mag[/TD][TD="align: right"]3[/TD][/TR][TR][TD="align: right"]22[/TD][TD]Keep on the Shadowfell[/TD][TD="align: right"]1[/TD][TD]print[/TD][TD="align: right"]9[/TD][/TR][TR][TD="align: right"]19[/TD][TD]Starhaunt[/TD][TD="align: right"]16[/TD][TD]Dungeon Mag[/TD][TD]4-5[/TD][/TR][TR][TD="align: right"]20[/TD][TD]Winter of the Witch[/TD][TD="align: right"]22[/TD][TD]Dungeon Mag[/TD][TD]4-5[/TD][/TR][TR][TD="align: right"]21[/TD][TD]Trollhaunt Warrens[/TD][TD="align: right"]11[/TD][TD]print[/TD][TD="align: right"]9[/TD][/TR][/TABLE]
I havent played the following, but they look really good: Infernal Wrath - Dungeon Mag, Captain Slygo's Treasure, Prey for Smiley Bob, D&D Encounters #9 amd #10, Beneath the Dust (Dark Sun), Heart of the Forbidden Forge, War of the Burning Sky (1-30)<-my touchy-feely friends say this is the best ever.

I absolutely hated: Everything after Keep on Shadowfell, except the Troll one. (Played them all to lvl 30). The Revenge of the Giants (huge book) sucked, Orcs of Stonefang sucked, Scepter Tower of Spellguard sucked

Baba Yaga's Hut is just too big, and not a good fit for 4E, it would better as D&D Next, The Village of Hommlet DM Reward would be awesome if I weren't a grognard angry at the missing Green Slime!! and the Frogs were too easy.

I never finished "Reavers of Harkenwold" but it was fun and I was looking forward to storming the castle.
 
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I will also put in a pitch for "Reavers of Harkenwold" which is included in the Essentials Dungeon Master's Kit box. Excellent adventure. I've had to upscale mine as I'm doing it as a follow-on to Keep on the Shadowfell, and as such, my guys are now 4th level. Reavers is a nice contrast to Shadowfell, which I did like, but instead of it being a series of combat encounters with Roleplaying interludes, Reavers is far more a Roleplaying adventure with encounters as interludes/connectors to move the plot forward. I start my group with Reavers this coming Friday. Also, because I've upscaled reavers from 2-4 to 4-6, I've also made a direct link to have Reavers follow into the already mentioned and excellent Madness at Gardmore Abbey.
 

I really, really like P2, Demon Queen's Enclave, but when I ran it I really played up all the factions and politics and my players totally bought into it.

P1 is pretty good too- King of the Trollhaunt Warrens- and does a great job of building up a bad guy in the pcs' eyes.

I think H2, Thunderspire Labyrinth, would make a great sandbox area if expanded properly.

Oh, and the 4e Tomb of Horrors book (with adventures to spread throughout a campaign from heroic to epic levels) is great IMHO (or at least the first half- I haven't run anything past that).
 

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