Plane Sailing
Astral Admin - Mwahahaha!
Al'Kelhar said:As an aside, Flesh to Stone is mechanically a superior spell to Disintegrate. Flesh to Stone is truly a save-or-die spell (unless your opponent has an ally with magic which will reverse the petrification to hand) with no attack roll. By comparison, Disintegrate is a save-or-get-hurt spell. By the time you can cast Disintegrate, its maximum damage won't actually kill the big things you're fighting. And it requires an attack roll.
Too true, unfortunately. An 11th level wizard will do 22d6 damage IF he hits and IF the target fails his Fort save - and with that many nice you are not going to get far off the average damage which is 77 damage. Compare that with the hit points of the 11th level NPC fighter in the DMG... he is very likely to be able to walk away from that disintegrate even if he fails the save now. Frankly 77 damage from a 6th level spell isn't that impressive. The way it is designed now it shouldn't bother with the save at all IMO. Either that or make the damage a flat 10 per level like Harm has.
< house rule >
My 3.5e house rule for disintegrate is that anything that fits within a 10ft cube disappears if it fails its save as per 3e; anything that is larger (i.e. Huge or bigger) just loses a chunk of itself and thus takes damage as per the 3.5e rules.
</ house rules >