Best (and worse) new base classes from WotC

I haven't let a Warlock in my games, but that's because I think they're way overpowered. Some of their abilities wouldn't be, but usable-at-will spells of any sort begin to mess up balance in ways I just don't feel like handling right now. (Teleporting, Blasts, etc).

I like the Swashbuckler, and combined with some of the various feat choices from Complete Warrior I've seen them be pretty effective. I allow this class in my games.

I really like the Marshal from the Miniatures Handbook. It's got a set of core powers not found in any other class, which affect play in pretty new and interesting ways. Unfortunately "new and interesting ways" can often equal "broken", and I pretty easily built 2 of these that ... challenged the GM to entirely change how he wanted to run the game.

The healer makes an interesting cohort, and I'd let it into my games, but so far nobody's wanted to play a pacifist with a pretty pony. :) I actually ran a very effective Healer NPC that made good use of heightened, extended Sanctuaries.

--fje

--fje
 

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Crothian said:
I'm enjoying the scout I played a Warlock through 10 levels and found it lacking. The Warmage is a lot of fun and I like that class. The Favored Soul turned out to be a lot more powerful then I imagined and dominated many combats.
I think you're 100% right about the warmage and the favored soul. Many times these classes don't get a lot of the love, but if you run your games with the RAW they are very powerful. One player is playing a scout in the game I'm in right now and it seems to be useful and well balanced. I know a number of people have said the scout steps on the rogue's toes, but I haven't found this to be the case.

--Steve
 


I didn't allow a scout into my game. The skirmish ability seems more than balanced and easy to apply for most situations, it just doesn't make sense for missile fire to me which was the gestalt warlock concept he suggested by the player (move, eldritch blast ranged touch attack with skirmish damage, rinse and repeat).
 

I've seen most of the new classes in play, though not always to high levels. Here's a few notes:

Psion: It is amazing how often monsters will save against Mind Thrust and the Psion is left there doing nothing useful! As this PC is only 4th level in my Mark of Heroes game, it's hard to say exactly how useful it is, but the player enjoys it, and it was extremely effective last session.

Psychic Warrior: As the PC was multiclassed with the Pyrokineticist, I didn't see much of the PW. The PK was very effective, though. And death on any curtains that happened to be around. :)

Soulblade: They don't like ghouls. One of the more challenging classes - fun, but just slightly underpowered. I really suggest playing a Kalashtar Soulblade with the substitution levels from Races of Eberron.

Favoured Soul: My favourite take on the spontaneous divine caster. I've seen them played at levels up to about 10th, and it's a fun, useful class. It shouldn't go charging hydras on its own, though. (It's best when combined with the Revivify spell from MHb). (It is also significantly more enjoyable than the Mystic from DL).

Spirit Shaman: Definitely an oddity. I'm sure I've had one in my game, but I can't remember anything more. Perhaps it died after one session. That seems likely.

Swashbuckler: Relies somewhat on having a campaign that makes use of its skills - especially Diplomacy. That said, fit right at home in my Eberron game, and also was great in the "Renaissance Greyhawk" game I actually got to play in! Doesn't do so well against constructs, as the Eberron character found out when he got squished in the finale of Grasp of the Emerald Claw. I think it's a well-balanced class.

Samurai: Somewhat misnamed, but a striking class. I've got one being played in my Necropolis game at the moment at 12th level. Very effective melee combatant, with high AC, hp and weapon damage. Switches between two-handed and two-weapon fighting depending on opponents.

Hexblade: A fascinating class. The arcane antipaladin in many ways. This is another character being played at 12th level in my Necropolis game. The combination of good attack, AC + HP and "the curse" has been most effective. Definitely holds its weight, despite the PC having died and been raised three or four times. (A problem with being in Necropolis!)

Warmage: If you need something blown up, this is your man (or woman, as was the case in my game). I'd go batty trying to play something so focused (I play generalist wizards for a reason!), but there's no doubt that it's effective at what it does. Great for players who just want to kill things.

Warlock: I'm not so fond of this class as a PC, but it is *the* evil manipulator NPC class. I use it as a recurring villain in my game, and it is effective and annoying.

Scout: You need to have a good player for this class. I haven't seen one played really well yet, but I'm likely to once my Ulek campaign gets going. The recent errata to the class (adding Disable Device to class skills) makes it a suitable replacement to the rogue. I've seen both the archer and spring attack versions of the class, and I do like it - I'm interested to see what lies ahead for it.

Ninja: One of the most evocative and fun classes Wizards has come up with. Who doesn't want to play a ninja! (Well me, but anyway...) It's an effective class. It doesn't have quite as strong a melee attack as the rogue, but the invisibility gives it defensive abilities superior to that of the rogue. Very good.

Artificer: If you have warforged in your party, you need one of these! Great class, although possibly broken with a couple of feats/infusions being much stronger than you might expect. The ability to give a weapon "bane" has really made this class effective, but I haven't seen one played at high levels yet.

Cheers!
 
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I don't care for Oriental in my Fantasy, personal preferrence. Still, I think that, objectively, the CW Samurai is teh suck.

I like the Warlock, which doesn't seem to be overpowered, in practice. It should really replace the Sorcerer in 4E, and have more invocations. I also like the Swashbuckler (having seen it in play) and the Spellthief (in theory). Both are good archetypes and the Swashbuckler is sorely missed in the core rules.

I'm not fond of either the Favored Soul or the Spirit Shaman. I think it's the wings that bug me about the FS, but I'm not sure. The Spirit Shaman looked cool, but has been seriously lack-luster in play.

Edit. Don't know how I forgot the Artificer. That is a great archetype for the genre. One I tried, and failed, to build on my own.
 


I played a warmage, and was bored to tears. It is a painfully narrow focused class. I'm now playing a generalist wizard, and MUCH more effective on the battlefield.

I know a few people who've enjoyed the scout class.

Cheers
Nell.
 

I luv my warlock. I luv'd my Psion(shaper) before the campaign ended prematurely. I think the Scout looks cool, but haven't tried it yet. I think the Hexblade and Swashbuckler are cool concepts, but need a bit of tweaking. Spirit Shaman seems like a nice replacement for the druid, if the DM plays ball on the spirit side of things. Haven't seen or tried the oriental non-core classes, nor the warmage, spellthief, favored soul, etc.
 

We have a Druid/Scout in our group right now, and he is wonderfully effective as a utility player- decent at scouting (duh), at trapfinding, and at combat. Skirmish can be tricky in enclosed spaces, but *very* effective in the right circumstances, especially when the character gets Spring Attack.

We also have a Warmage in the same group. He is not seeing much love in this string, but he is *really* effective at blowin' stuff up. He makes me think of Wolverine- "the best there is at what he does". His orb spells are devastating against the Drow whose spell resistance keeps foiling our Wizard's spells.

For myself, I am partial to the Warlock and Favored Soul. I have not played either yet, but would like to try them out. (The Favored Soul looks underpowered to me, at least for losing the Cleric Domains- for those seeing them in play, am I wrong in thinking that?)
 

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