Best and Worst Settings?

Mercule said:
Four things I can list off the top o' my head that originated somewhere else: 1) Dracoliches existed before FR was published; 2) Shades did, too (although I think the 3E/FR version is modified); 3) Drow, too; 4) Shadow Dragons were created in 2E and were only found on Greyhawk (officially, DMs are always free to deviate). Now they exist in FR, but not Greyhawk.

Oh, I an right there with you (as you'll see if you look at my post in the realmstalk thread.) My list included genasi, abishai, avariels, and so forth, but shades, shadow dragons, and drow go on that list too.

But, pray tell, where did Dracoliches appear before FR?

Those of us who have been playing in Greyhawk since 1E still think of it in those terms. [/B]

Oh, Greyhawk was the first world I gamed in... it's just I am totally not on board with all the angst over FtA and RttToEE and what not. I think the hidden link between Tharizdun and the ToEE is a cool idea. Just because it didn't appear in earlier works does not mean it is not valid. IOW, I don't regard Gary's writings on the subject as holy writ. I think Carl and Monte had some great ideas and think they take too much flak for daring to be creative and move the world forward.
 
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Partially. On the map that came with the module, Erol Otus drew a mean looking undead dragon. Plus some flavour text abot "blah blah balh the Undead Dragon (see?) lives here blah blah blah". Alas, the module itself doesn't mention anything beyond that.
 

Best Setting: I model example of how to design a Campaign Setting sourcebook. I covers all the styles of play that I want to run and all the geographic areas and the power groups never lose interest. Add to that that I've never experienced any of the problems with the setting that others mention, but that's probably just me...

Worst Setting: Dark Sun (cool ideas and good campaign sourcebook - just always seemed kinda dull and lifeless to me -which may have been the point ;)). Greyhawk also doesn't fit my tastes at all.

-Zarrock
 

Melan said:
Partially. On the map that came with the module, Erol Otus drew a mean looking undead dragon. Plus some flavour text abot "blah blah balh the Undead Dragon (see?) lives here blah blah blah".

Ah, cool. I didn't remember that. Have to take a look at it when I go home for lunch.
 

Wow... lotsa dislike for the old Dragonlance, which, believe it or not, I can understand. The Dragonlance novels were how I got introduced to gaming, Dragonlance Adventures was my very first RPG book, purchased before I even knew I needed the Dungeon Master's Guide & Player's Handbook. It was my first love, and will always be... even if I didn't actively every run any Dragonlance campaigns growing up. Read everything? Yes. Play in Dragonlance? Yes. Tinker Gnomes, Kender, Gully Dwarves never really bothered me... they always reminded me of the more whimsical creatures of old fairy tales. And they provided a good counterpoint for the utter evil and depredations that existed in the Dragonarmies and the Dark Queen.

For some, the SAGA system revolutionized Dragonlance, while for others it cemented their ultimate dislike... particularly since Dragonlance didn't feel like D&D anymore. Where were the dice? I mean, come on...what gamer do you know wants to show up at a table without their bag/jar/bucket of dice... particularly the cool new set that they just bought and if you touch it you will find yourself missing a hand?

Like all the campaign settings (well, the vast majority out there... there are a few that I don't think even a mother could love, but I won't name names here), I think that the fact that Dragonlance inspires either great love or great hatred is incredible. It's left a mark, whether for good or bad. Whether it inspired someone to go out and create "something kind of like that, but better... and without the Troublesome Trio," or whether it made someone else go, "Okay, remind me to never, ever do that in my campaign...," or even if it inspired someone to think, "Wow... that's awesome!" It's all good. I've loved the Forgotten Realms, Ravenloft (which is how I first really got into game designing, but that's an entirely different thread...), Dark Sun, and hundreds of other worlds. Each campaign setting that I have read has given me inspiration in one way or another... after all, each of them was a labor of love (for someone involved, anyways), and in certain areas, each one shines! :D

Besides, I want everyone to like the new Dragonlance Campaign Setting... and not just because my name's on the freakin' cover! (I mean, how cool is that? To be able to now work on the very project that first got me into roleplaying games?!?! Truly a dream come true!) Even if you just look at the cover and go, "Ooo, pretty cover...gotta love Matt Stawicki's art..."

- Christopher

PS - I do have to admit to being somewhat relieved to not see Sovereign Stone on anyone's "hate" list yet (*knocks on forehead*) :D I love seeing that people have used it to mine for ideas, even if they aren't playing in the setting!
 

Doh! How could I forget Dragonlance? I did share some grumbles about FR and DH, but when it comes down to it, I really would play in either one.

But Dragonlance, I simply would not be able to stomach. Between kender and the emotional gut reaction I would get from memories of the DL modules, I don't think I could realistically hope to derive enjoyment from a DL session.
 
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Best: Al Qa *FRICKEN* Dim

A rich setting that begs to be used for swashbuckling romance.

2nd Best: Spelljammer

Over the top campeign with cool ships and decent ship combat.

Worst: Planescape

Demons hanging out in bars
Modrons (or whatever those stupid things were called)
The silly dialect that was built around being obnoxious.

SD
 

Psion said:
Doh! How could I forget Dragonlance? I did share some grumbles about FR and DH, but when it comes down to it, I really would play in either one.

But Dragonlance, I simply would not be able to stomach. Between kender and the emotional gut reaction I would get from memories of the DL modules, I don't think I could realistically hope to derive enjoyment from a DL session.

See, this completely contradicts your signature... so, nostalgia doesn't help score points whether a good game is a good game, but it does determine whether a bad game is a bad game...?

Very interesting. :)

- Christopher
 

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