Best Class for a new player

what is the best class for an inexperienced player

  • Barbarian

    Votes: 79 29.9%
  • Bard

    Votes: 4 1.5%
  • Cleric

    Votes: 8 3.0%
  • Druid

    Votes: 2 0.8%
  • Fighter

    Votes: 165 62.5%
  • Monk

    Votes: 6 2.3%
  • Paladin

    Votes: 8 3.0%
  • Ranger

    Votes: 23 8.7%
  • Rogue

    Votes: 34 12.9%
  • Sorcerer

    Votes: 50 18.9%
  • Wizard

    Votes: 1 0.4%
  • Something from another source (cite please)

    Votes: 8 3.0%
  • Whatever the player wants

    Votes: 35 13.3%


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Huh. I voted Rogue (if you go the skill-guy route, you can burn feats on Skill Focus, Nimble Fingers, etc.). But Fighter, Barbarian, or (if you use Complete Arcane) Warlock are all fairly simple. Swashbuckler might be another option.

On the other hand, I do think it is important to let the player do as they please. I had one new player that wanted a 2nd sorceror/5th wizard/2nd loremaster. But that was what she wanted, so after warning her, I said ok.
 

I voted for Barbarian, Fighter, Rogue, Sorcerer, and something from another source -- I'd add warmage to the options, as it's simpler as a blow-things-up mage than sorcerer, and maybe favored soul and/or healer for divine casters.

Just a note, though, while everyone likes Barbian and Fighter, they can get complex if your other players tend to be serious about tactical combat or if you've got characters that tend to use buff spells/effects a lot.

But really, I'd find out what the player's interested in playing and try and help him/her build a simple a straightforward interpretation of that concept.
 

I voted rogue. I apparently also agree with the current top three choices (rogue, barbarian, sorc) excluding the landslide number one (fighter).

Yellow Sign said:
I would go with a Fighter. That's not too hard to handle for a beginning player.

Fighter really seems like almost the completely wrong choice. There are so many feats, and feats are so integral to the fighter that you just KNOW they're gonna screw it up and be unhappy with their choice. And the feats are complex and potentially easy to misunderstand... I think the fighter is more complex than the wizard!

So, dependant on the player's personality (and relative intelligence), I'd vote possibly

1) Sorc (or favored soul): Sure, spells are complex, but you could pick them for the player or give a few prime choices without (in my opinion) the player feeling that you've restricted him too much. Of course there are still spell choices, but no messy picking which spells to memorize. Only a good choice for the brainy types who want to really think however. But some people like magic, and if that's what you're into sorc or FS are relatively simple.

2) Rogue (This is the one I voted on) There are a limited number of skills, and the rogue can do many of them, and generally feels quite useful. There's less stress of combat for the rogue character, they generally get to participate as much or as little as they want, they have an easier time navigating combat and find it easier to get out of sticky situations. It also helps give the character a good feel for the grid-board system.

3) Barbarian. For the slower of Intellect, or the more lazy, or just the ones who want to smash. The barb is a superior brainless choice to the fighter in nearly every way. There's no messy choosing the wrong feat, sure feats matter but all your main choices are built into the barb class. And no class smashes better than the huge barbarian foaming at the mouth and screaming obscenities at you while swinging a greataxe at your genitalia.


The other classes, especially the fighter, are generally too complex I'd say.

The_Gneech said:
Start with "whatever the player wants" ... if they honestly don't have any useful ideas on the subject, I'd say go for barbarian, rogue, or sorcerer, as those are the most straightforward "this is what you get" classes.

Ah ha! Someone I completely agree with.

"Whatever" is of course the best choice, but I'd highly recommend one of those three.

Seeker95 said:
Fighter is the easiest to start with.
But do NOT start new players at anything but 1st level.

While I completely disagree with the first line there, and think that fighters are really the hardest to start with, I do rather agree that you shouldn't start brand new players at anything but first level.

grimblade said:
I voted Fighter - It is the best start out class in my opinion.

In conclusion, let me express my absolute astonishment that so many people actually think the fighter is the best starting class in the game. I wouldn't recommend anyone play a fighter until they have a pretty thorough understanding of the rules.
 

I voted fighter, barbarian and warlock, for those who want to play a caster. The warlock doesn't have the asset management issue of the sorcerer and has more survivability for when the player winds up in a bad tactical position. EB ensures that when the player has no idea what he should do, he can throw a bolt of pain with a good chance of success.

Warlocks, IMO, are also decent classes to multiclass out of. The EB and invocations are handy tricks for pretty much any non-caster class and, assuming the DM doesn't nerf the warlocks abilities or invocation selection, IMNSHO the invocations give about as much flexibility as most sorcerers I've seen played.
 

ARandomGod said:
The other classes, especially the fighter, are generally too complex I'd say.
Hm.

I'd say especially the Wizard. Personally. I just can't imagine someone completely new to the whole thing starting off with a (what was it.. 9th level?!) Wizard and being cool with it.

Well, I'd say it's unlikely at best.
 

Hmm... I think you could build a typical smash-fighter using mostly "passive" feats.

H Improved Initative
1* Weapon Focus, Power Attack
2 Cleave
3* Iron Will
4 Weapon Specialization
6* Great Cleave, Point Blank Shot
8 Great Weapon Focus OR Precise Shot

Of those feats, Cleave/Grt Cleave are simple enough (dropped a foe, attack another guy) and only Point Blank and Power Atk require some manner of thought behind them (and a player can forget power atk 90% of the time and be fine). the other feats just add a bonus to a die-roll (init, will save, to hit, to damage) and thus the player has those figured in.

Oh, an archer?
H Improved Initative
1* Point Blank Shot, Precise Shot
2 Weapon Focus
3* Lightning Reflexes
4 Weapon Specialization
6* Far Shot, Iron Will
8 Improved Critical or Greater Weapon Focus

Probably NOT the most through archer, but good enough.
 

There are a few classes, which I would clearly not recommend for a new player, Monk for one, but all in all, try to get an impression what the player would enjoy and then go with that.

Bye
Thanee
 

Aus_Snow said:
Hm.

I'd say especially the Wizard. Personally. I just can't imagine someone completely new to the whole thing starting off with a (what was it.. 9th level?!) Wizard and being cool with it.

Well, I'd say it's unlikely at best.


I can see it. It would take a special person, one who really likes magic and spellcraft (not the PC skill, the player skill). ... But there are the types who'd enjoy it.

I'd call the wizard the second worst choice, probably, but only for the rarity of that type of player.

Spell rules are a lot less complex than all the game rules, and spells almost exclusively exist outside the base rules, as a means of violating the rules.

Feats never violate rules, they change them. And feats are immutable. Wizards can choose a different set of spells every day. Hard to grasp instantly, but easy to start with a few signature spells of every level and then branch out. Heck, that's what experienced wizards do! Every wizard player I know has a "default" set of memorized spells, that he will alter one way or another for special occaisions.
 

Fighter (keep the feats straightforeward) or Rogue.

If they want to try a spellcaster, Warlock is very uncomplicated, so that may be a good option as well. Or possibly Dragon Shaman from PHB II for similar reasons.
 

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