WayneLigon
Adventurer
I haven't read a great deal of the gaming-based fiction out there. What I have read is generally based on someone telling me it was very good.
The Icewind Dale trilogy: I liked it, and I've read his Demon series as well, and I liked that as well. Neither really have made me burn with the desire ro seek out everything he's written but I may try more later on.
Quag Keep: still not bad at all. It's still interesting to read what is probably the very first 'gaming' book ever written.
Well of Darkness: I got about half way through this and got distracted by something else. Haven't been back to it, but I may once I'm done with the DragonCrown War books.
The first and second DragonLance trilogies. I liked them a great deal. You should be able to pick up compiled volumes of them pretty cheap.
Spellfire: Honestly, I don't remember a great deal about it. What I DID like was Greenwood's dialogue. If I play in an extended Realms game again, I'll re-read it just to refresh myself on 'How Realms People Talk'. I've been told that the recent rewrites are not as good. Look for it in used book stores.
'Mages' Blood and Old Bones' Anthology based on Tunnels and Trolls. Some very good stories in there.
'King of Sartar' based on the RuneQuest world. I think there might actually be a compilation of the 'Griselda' stories from 'White Dwarf' somewhere. If you can find it, do so. Pay whatever they ask for it.
'Such Pain'. Mage novel. OK. The central idea was pretty good, but the rest of the book was kind of flat.
The first Werewolf anthology. There were some pretty good stories in there. My favorite being 'The Goodbye Club' (I think was the title).
Again, I have to recommend Elaine Cunningham, just based on her other work.
The 'Riftwar' series, 'Deed of Paksenarion', 'Liavek' and Brust's 'Jhereg' series I all consider 'gaming' fiction because they all derived from games or were inspired by same. All of them are excellent.
The 'Guardians of the Flame' series features people drawn into a fantasy world as a result of being involved in an RPG, so that may or may not count here
I read the first three, I think, because I got it cheap in a compiled volume from Science Fiction Book Club. It was OK, but not really to my taste. These people have to be the most serious disfunctional gaming group on Earth; how they managed to sit down and game with each other for an extended period of time, I have no idea.
The Icewind Dale trilogy: I liked it, and I've read his Demon series as well, and I liked that as well. Neither really have made me burn with the desire ro seek out everything he's written but I may try more later on.
Quag Keep: still not bad at all. It's still interesting to read what is probably the very first 'gaming' book ever written.
Well of Darkness: I got about half way through this and got distracted by something else. Haven't been back to it, but I may once I'm done with the DragonCrown War books.
The first and second DragonLance trilogies. I liked them a great deal. You should be able to pick up compiled volumes of them pretty cheap.
Spellfire: Honestly, I don't remember a great deal about it. What I DID like was Greenwood's dialogue. If I play in an extended Realms game again, I'll re-read it just to refresh myself on 'How Realms People Talk'. I've been told that the recent rewrites are not as good. Look for it in used book stores.
'Mages' Blood and Old Bones' Anthology based on Tunnels and Trolls. Some very good stories in there.
'King of Sartar' based on the RuneQuest world. I think there might actually be a compilation of the 'Griselda' stories from 'White Dwarf' somewhere. If you can find it, do so. Pay whatever they ask for it.
'Such Pain'. Mage novel. OK. The central idea was pretty good, but the rest of the book was kind of flat.
The first Werewolf anthology. There were some pretty good stories in there. My favorite being 'The Goodbye Club' (I think was the title).
Again, I have to recommend Elaine Cunningham, just based on her other work.
The 'Riftwar' series, 'Deed of Paksenarion', 'Liavek' and Brust's 'Jhereg' series I all consider 'gaming' fiction because they all derived from games or were inspired by same. All of them are excellent.
The 'Guardians of the Flame' series features people drawn into a fantasy world as a result of being involved in an RPG, so that may or may not count here
