Best edition of Gamma world?

They all have their charms. I have 1st, 3rd, 4th, and Alternity in my collection with bits and pieces of 2nd and all the modules. I still haven't bought the new one yet.
 

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They all have their charms. I have 1st, 3rd, 4th, and Alternity in my collection with bits and pieces of 2nd and all the modules. I still haven't bought the new one yet.

I had the first four, that all got lost in a move, but I only ever played the first and a little of the second. I'll probably end up buying the 3rd edition because it is the easiest to find on ebay and I'll still be able to use the dragon material with it. I hear 4th is the ideal edition but the only copy I can find on ebay is in Brazil and is $70. A little steep for my blood.
 

Nice to not see an edition war here.

I have not much experience with the older edition or retro-clones, but I really like the newest incarnation and the one from the Dungeon magazine.

Related question:

What is Gamma World about for you?

Serious apocalyptic gaming?
Weird fun adventures?

Anything else?
 

Nice to not see an edition war here.

I have not much experience with the older edition or retro-clones, but I really like the newest incarnation and the one from the Dungeon magazine.

Related question:

What is Gamma World about for you?

Serious apocalyptic gaming?
Weird fun adventures?

Anything else?

Pretty much serious apocalyptic gaming for me. I cut my teeth on the B-movies of the 80's and 90's so gowd knows I am steeped in the post-apocalyptic cheese of the time, and that's pretty much what I am looking for in my Gamma World game, minus some of the cheese of course. A boy and his dog, Metal Storm, Cyborg, and Ator just to name a few. The syfy channel tries to capture that feel in the crap they hand out today but they have never been able to capture the charm that those films had.

We used to us a city map of our town as our campaign world, which kind of got creepy at times because the GM was able to describe the desolation of an area but it was a place we were all to familiar with.

I was very disappointed when they introduced the mutant plant crap and I was even more disappointed when mutant animals stopped being humanoid. I'm nut much of a fan of the D20 system so I probably wont be messing with the new one at all.
 

When I run PA I tend toward He'll Comes to Frogtown, Six String Samurai and Road Warrior, with a good dose of Fallout 1 & 2 and Wasteland PC games. I actually don't like wahoo PCs but do like wahoo settings and adventures.
 

Pretty much we lay logic aside, just accept the world as it is, and have fun with it. Whether it is exploring or rebuilding the world. I don't mind the mutant plants or nonhumanoid animals, and I opened up the character creation system allowing androids, some of the races that were monsters, and symbiotic plants in addition.
 


My favorite is 4th. The next edition-- Alternity-- is alright if you can find a copy of Mutant Moose and Gamma Squirrel.

I don't have any experience with earlier editions, and the later ones are aggressively unfaithful to the source material. If you're not dead set on a d20 version, stick to 4th or 5th; if you want to try d20 rules, I've heard good things about Omega World.
 

wrt The OP's question on the differences between 2nd and 3rd ed...

3rd edition was a major departure. It has a completely different and unique rules and dice system that you won't find in any other game. This was simultaneously its best and worst feature. For some reason it has an immense appeal but the rules themselves were full of inconsistencies, errors and contradictions. Even after the errata was published it didn't feel like a finished game. However there's something about the system which is more exciting than d20-based systems. One has the feeling that anything can happen, so it feels dangerous and exciting. I loved it, despite its flaws.

I've not played other editions, however reading through the more recent editions I get the feeling these have been watered down and lack that exciting edge that 3rd edition has.

This is the reason I created the character sheet (as mentioned in my post above). I actually also created a compendium for the character sheet which fixes many of the problems in the original rules. Unfortunately I'm not allowed to publish it as it would infringe copyright.
 


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