D&D 5E Best Healer?

Who is the best healer?

  • Life Cleric

    Votes: 39 78.0%
  • Celestial Warlock

    Votes: 3 6.0%
  • Valour Bard

    Votes: 3 6.0%
  • Land Druid

    Votes: 1 2.0%
  • Favoured Soul Sorceror

    Votes: 4 8.0%
  • Thearch Wizard

    Votes: 0 0.0%

Actually, the absolute best healer IMO Is arcana cleric. All the base cleric class tools (see prior post), including Divine Intervention; but then it also gets Wish at 17. If you consider wish can be used for healing or damage prevention or whatever else the team needs,, that is hands-down the winner.
 

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Actually, the absolute best healer IMO Is arcana cleric. All the base cleric class tools (see prior post), including Divine Intervention; but then it also gets Wish at 17. If you consider wish can be used for healing or damage prevention or whatever else the team needs,, that is hands-down the winner.

Long time to wait though. The cleric/ druid switches on at level 1 or 2 and can cast 13 goodberry's a day.

Lore bard might be better at 7 with aura of vitality+good berry. The Druid has blasting and summoning options though.
 

I just voted life cleric and I'm only assuming it is due to its specific healing boost domain abilities.

For our games, my players didn't really have a dedicated healer. We had a ranger and a paladin that could do a little healing if needed but otherwise the group had a couple of healing pots to keep people going. Later we gained a moon druid that could also help and a fighter gained a level of tempest cleric to round out his character background, but otherwise no real dedicated healer. Even when the fighter/cleric retired, the replacement trickster cleric wasn't dedicated to healing, though he did keep a healing spell or two prepared.
 

5e recontinues the defacto healing monopoly of the Cleric class. This is painful and frustrating.

Not really.

Healing Hit dice are still by far the best way of healing in 5e.

In our group of 5 PC's, healing hit dice can heal roughly 2662hp between long rests with diminishing returns, or 1331hp between long rests without diminishing returns, all for the cost of zero spell slots.

Source: Level 15 Cleric in Tyranny of Dragons, who doesn't like using healing spells unless absolutely necessary due to how inefficient they are. Even potions are much better than wasting spell slots on healing. Spell slots are much better put to use to prevent damage in the first place.
 
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The life cleric is the only dedicated healer. His chanel divinity healing ability is really not to be jnderestimated as is the level based healing boost. Especially with low healing spells like healing word.
Multiclassing costs you your highest spell slots so if you really want good berry take the appropriate magic initiate feat. It also gives you shilelagh so you are also improving your combat capability.
As human you are already done with that combo.
Of course you can add sorcerer or bard... but usually all that does is shifting especially good levels upwards or downwards... usually both.
Simplified, you can say if you make a 1 level dip, you get the power boost on even levels instead of odd levels.
 

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