Khayman said:Ars Magica. An incredibly flexible system that is skill-based (if I had to shoe-horm it into a description).
Nah. That would be Pendragon.Wombat said:Word.
Best. Magic. System. EVER!
If you haven't had a look at the Warlock class (in Complete Arcane), you should. It's basically a magic-using class that can use its abilities an unlimited number of times per day, balanced by a very limited number of less powerful abilities (compared to a wizard of the same level).interwyrm said:I have a problem with casters being more powerful than other characters and less useful for extended adventuring. Either they run out of spells by the end of the day, or they start running out of resources like scrolls and wands during the adventure. It discourages teamwork because either the rest of the party wants to keep going and the caster has to resort to expending their costly resources, which they probably are loathe to do, or the caster insists that the party rest.
Characters IMO should have the same longevity and same power level, but be able to do distinctly different things. That's why I was looking at removing direct damage spells from casters.
I doesn't drain hp, because SR doesn't have hp. It is tied in with the wounds system though. I'm afraid I can't give you all the details (I've never played a mage), but it seems like quite a nice system.interwyrm said:I had a friend that played shadowrun and mentioned something about it draining hp or something... which I think is a great idea.
It's not something I can do without, it's one of my favourite things about D&D.Steel_Wind said:Preparing spells is something we can all do without.