Aust Diamondew
First Post
I see merits to all of them the one I really don't like is spell points.
Sounds very nice. I enjoyed EoMR and LA, so I'll keep a look out for this one.RangerWickett said:I'm actually working on a supplement that finally does go the last step and make everything a magical skill. It was going to be coming out before Gen Con, but ENnies duties pushed it back, so look for it at the end of August.
Basically I took what I liked best from EOM and Grim Tales. There are two ways to get magic. One is the research approach, where you find ancient texts and figure out how to cast the spells in them, or if you're really good you can create one or two spells.
[snip, due to length / space concerns]
It does a little bit of everything. There's even a section with advice on how to tweak a few rules here or there and easily change the tone of the magic system greatly.
Razuur said:If you are sticking with Vancian, then AE is the way to go hands down. That or the Wheel of Time system.
resistor said:I have a hypothetical system I'd like to see that's something of a hybrid of Mana Points, and Recharge Magic from UA.
Basically, a caster should have a pool of mana points, and spend them to cast spells. But rather than regenerating each day, the points spent should regenerate after a period of time determined by the spell.
I like spell points, and I like the IDEA of Recharge Magic, but the idea that you could have exhausted your 3rd level spell while still having 5th level ones available seems a bit silly.