Sunless Citadel in Tales from the Yawning Portal starts at 1st level, and the talk I've heard is that it's good.
I personally didn't enjoy it that much. There are some oddities in the conversion to 5e, and it suffers a bit from the "enemies living in close proximity" thing that many older edition adventures have.Sunless Citadel is wonderful. Pretty much a perfect introduction to Dungeons and Dragons.
The one time I played 2E, as a retro indulgence for my roommate, the campaign ended after 2 sessions due to a Giant Rat TPK. Except for a pet monkey one of the PCs had.I personally didn't enjoy it that much. There are some oddities in the conversion to 5e, and it suffers a bit from the "enemies living in close proximity" thing that many older edition adventures have.
Also, when I ran it, one of the giant rats in the first encounter got a crit on a PC and insta-killed them. That was literally the first thing that happened in the adventure.
when I ran it, one of the giant rats in the first encounter got a crit on a PC and insta-killed them. That was literally the first thing that happened in the adventure.
I also killed a PC with a dire weasel in a 3.5e campaign once.The one time I played 2E, as a retro indulgence for my roommate, the campaign ended after 2 sessions due to a Giant Rat TPK. Except for a pet monkey one of the PCs had.
The issue is that the adventure tells the DM to have the giant rats hide in the rubble if the PCs approach the ledge noisily. So in this instance, not only did the giant rat get a crit, but it did so with surprise, so the player never even got a chance to act before their PC died. It was literally, "You descend the rope to the rubble-strewn floor. As your feet touch the ground, some giant rats burst out of the rubble. One of them gets you in the throat. You're dead." (EDIT: I've checked and this is also how it was written in the original 3e version.)Giant Rats are challenge rating 1/8, which is the minimum. So you can't blame that on the adventure. It's not like they threw The Tarrasque at your players at first level -- it had easy, level-appropriate enemies and one of them got lucky. Crit happens.
The thing is, pretty much anything + a little bad luck can kill a first level character. I've noticed modern starter adventures that use milestone levelling tend to have social, exploration and otherwise non-lethal encounters for 1st level characters, then only throw in combat at level 2. The Death House is supposed to be one of these, but if you use XP from combat the party's chance of survival is practically zero.Giant Rats are challenge rating 1/8, which is the minimum. So you can't blame that on the adventure. It's not like they threw The Tarrasque at your players at first level -- it had easy, level-appropriate enemies and one of them got lucky. Crit happens.
Saltmarsh?I also killed a PC with a dire weasel in a 3.5e campaign once.