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Best race for sorcerer?

billd91 said:
If you're being indecisive about the choice from a game mechanic standpoint, step back and think about how you'd play each of the characters and pick whichever one seems most fun. If there's something about a halfling sorcerer that seems fun, that might be enough to give you a push in that direction over the other choices.

Yeah, I know; I just can't help but powergame at times. :heh:

I think the problem is that I once played a half-orc monk, which is an underpowered race with an underpowered class. The two stacked for a seriously underpowered character, and made me really cautious when I created characters after that. :p

That being said, I was leaning towards halfling, anyway, though I haven't ruled out a human, since I never play humans for whatever reason).
 

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lukelightning said:
I knew this would immediately go into monsters (rolls eyes).

Define "monster." The initial post pretty much hit all of the good options from the Player's Handbook. Or should we have stopped there?
 


Okay, I'm going to preface this with "I know squat about Eberron." So if something I say doesn't jive with Eberron, please ignore me!

But what about an elf? The +2 Dex is definately a plus, especially if you go with any spells or feats that use ranged touch spells. This could give you an 18 DEX by only spending 10 points of your 28 point buy. You'd probably chuck another 10 at the CHA to get a 16 ... but that isn't bad. Your con would be bad ... but for 4 points you'd not have a penalty. That'd leave you 4 points to get your WIS and INT from being negative mods as well.

Of course, this could get you a 16 DEX by only spending 6 points of the buy. That's not a bad option either ... you could have a 16 DEX and a 16 CHA and have only spent 16 of your 28 points. Those extra 12 points could go a long way to getting that CON from being negative and maybe getting some intelligence or something.

Additionally, if you choose elf you get a longbow/shortbow proficiency. This could help in those combats where you are running low on spells. With a bow .. you have decent range, can stay out of the melee, and can actually be useful when not casting spells. Granted, your BAB is going to be bad ... unless you take a level of fighter and go Eldritch Knight. That combo can do some decent damage - at some cost to spellcasting, admittedly.

Anyway, i realize the elf concept is a longshot - but you've pretty much covered all the other races so there wasn't much to add there.

Anyone can play a gnome sorcerer or a human sorcerer. A halfling who is not a rogue is always neat. But I say go witht he elf! :)
 

Changeling could be fun. :)

Human is probably the best choice, tho. Getting some feats is really crucial for sorcerers.

If you can take non-Eberron races, the Forgotten Realms have an elven subrace, which adds +2 to Cha, Star Elves.

Elves in general are not bad, because of the weapon proficiencies and Dex bonus, though the Con hurts, of course.

Bye
Thanee
 



Try Changeling, pick up Still or Silent Spell and be all sly.


C'mon, it'd be neat. You could be anyone, slink around, and then blammo, you nail 'em with your sorcerer stuff when they least expect it!
 


I like the concept of halfling sorcerer with riding dog to compensate for movement and carrying capacity. You can put some ranks into ride so you can make the ride check to replace your mount's AC.

A race I would look into is from Races of Stone, shadow gnome maybe? I don't have the book, but my current DM was compaining about it being too powerful for no ecl. I think the race is geared toward rogue, but might work for sorcerer also.
[edit: Doh, stoped writing my response to answer the phone] Well, there you have it.
 

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