Gnome was my first thought on the question too. You do get the Strength penalty, but you do get the extra con...extra HP is always welcome when you roll 1d4 for HP. Other than that you get all of the other special qualities that a Gnome would aquire:
- +2 racial bonus on saving throws against illusions.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against kobolds and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Craft (alchemy) checks
- low light vision
- +1 AC, +1 attack, +4 to hide
And you get some extra low lvl spells to throw around too. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma
(you're a Sorcerer...you are going to have a high Cha won't you?) score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Damn, now I want to make one.
A little off topic rant: With all the hoopla in novels & Campaign worlrds about Elves being beings of magic/the weave, and other fanciful links to natural magic. I've always wondered since 3E why the Elves favored class isn't
Sorcerer then? Especially since the Sorc magic is more natural compared to the Wizard class.