Best Rules for Automatic Weapons


log in or register to remove this ad


Ymdar said:
I gotta second this one. Ever since I heard about this one, it gave a big bang to my adventures. I only tweaked it a little though:
If a autofure hits the target area but the attack roll is lower than 15, the reflex save is still DC 15

Yep, that's the ruling I tend to use as well. :)
 

Im going to use the star wars auto fire system, and a damage reduction armour system partly based partly on glass jaws grim tales varient rule set.

No system Ive seen has been completly satisfactory though. Automatic weapons just seem like they were never meant to be used with dice, actions and rounds.
 

I use GT's "Damage Conversion" system for armor in my modern games, where you still get an AC bump (and thus don't have to monkey with stat blocks to use d20M stuff) but the armor also converts it's AB into NL damage.

Super-simple, doesn't change the way COMBAT plays out, as people are still down in the same number of hits, but heavily changes how the game PLAYS on a larger scale.

I do my autofire by setting the DC to the modified attack roll of the attacker, with a reflex save, but I still apply the Damage Conversion of armor to the damage taken, if any.

It's how I've worked it.

--fje
 

I second C. Baize's "Reflex Save DC = Autofire Attack Roll" suggestion (and I think I will incorporate the minimum DC 15 also suggested in this thread). I happen to like the following addition to Autofire, originally proposed by zenld on the Intrepid Heroes forum.


"If the attacker has the Advanced Firearms Proficiency feat, there is a chance to do extra damage. For every multiple of 5 the attack roll exceeds a victim's Reflex save, that victim takes an additional die of damage. For example, Johnny makes a Reflex save against an autofire attack (DC 25) and gets 14. The difference between the two rolls is 11, which means Johnny takes 2 additional dies of damage. If the weapon dealt 2d8 damage, Johnny would take 4d8 damage instead. This only applies if the attacker has the Advanced Weapons Proficiency feat."
 

DC reflex for an attack is some what unfair, as it lends itself to fast type PCs over every other type, just to live.

I think that it should be just a normal attack.

I have done up a system, which is at d20projects.

There needs to be suppresive and an attacking type automatic fire.
 

A question

I have a question for those using autofire DC.

Do you give a modifier for an ally standing between the firer and target squares?

(remember this is not an attack that uses a d20 roll by firer but a d20 roll by the defender)

Do you give a modifier for an ally standing next to the enemy which you are autofiring into?

If it was single shot you have a -4 mod unless you have precise shot feat.

It seems using the DC mod it opens up problems with combat situtions.
 

The attacking character still has to make a successful attack roll to get the whole thing started, so I just use the -4 for a guy in the way. This translates to -4 on the DC and an increased chance of the autofire attack not getting off successfully.

The attack is setting the minimum requirements. Using the attack as the DC merely raises the DC as ABs go up.

--fje
 

TheEldereye said:
I'm looking for opinions on the best set of Automatic fire rules for D20. Which ones are the "best"? Anyone have the ultimate system they ported from an earlier RPG?

A year or so ago, I setup a chart comparing all the d20 autofire rules I could find. Its probably a bit out of date.
http://www.freewebs.com/hedgehobbit/Autofire.html

I was never happy with any of them. As for Reflex saves, I don't like the idea of using them to avoid attacks, especially for attacks that can't be dodged. I also don't like how cover affects Reflex saves less than AC. Of course, this is trivially easy to change.

Aussiegamer said:
I have done up a system, which is at d20projects.
I can't seem to find it.


Aaron
 
Last edited:

Remove ads

Top