Obryn
Hero
I had a good time kicking things off with the intro scenario in the CoC d20 book.So no ideas on a good scenario for beginning players?
-O
I had a good time kicking things off with the intro scenario in the CoC d20 book.So no ideas on a good scenario for beginning players?
So no ideas on a good scenario for beginning players?
I'm definitely going to check out those quick start rules for CoC, and maybe check out some Trail of Cthulhu as well.
I think I'm going to start with Edge of Darkness which is in the full rule book.
I'll echo all of this. I never once used a battle map for my d20 CoC game, and never once felt the need. And, since I was running a more pulp-style game, we had more than a few shootouts with cultists.However, the d20 Call of Cthulhu book is probably my favorite RPG book of any system, any line, any time. Great presentation, great fluff text, and a pretty good interpretation of the d20 rules into the genre. It works so well largely because the rules are already familiar, they have been simplified in many cases to make chargen and combat easier and less reliant on tactical combat (you can easily---and I recommend doing so---run CoC d20 combat "cinematically" rather than tactically, which I think greatly eases immersion and is important for this particular genre). It's also got a great magic system; I actually strongly prefer the d20 Magic system to the BRP one.
Yup. And it's not just for creatures - I incorporated the VP/WP rules from Unearthed Arcana directly into CoC. Thematically, it fits perfectly with CoC, and it made the characters both a bit more durable and a bit more scared to get into combat. (IMHO, increasing characters' durability is essential for anything approaching a long-running campaign. Gigantic body counts are fun in one-shots, but can completely trash continuity for campaign play. VP/WP hits a great balance, for this.)The big advantage of the d20 book is the fact that its compatible with everything else d20. In my opinion, that is a feature that has a value that is difficult to overestimate.
Also, there is the "You failed a Library Use roll? Nope, you don't find the single, solitary, lone vital clue and the story screeches to a halt" syndrome. Wise referees can get around this.
I think CoC has an undeserved reputation as being some sort of hazing for D&D players. Which is ironic, since the notion that you have to roll up lots of characters 'cause they're all gonna die anyway seems more reminiscent of AD&D games.Those gamers familiar with the "kill everything in our path" mentality of D&D are in for an abrupt and rude awakening when the TPK happens against a few measly ghouls, for example. You'll want to make sure the players (and referee) all understand that you're playing mortal men and not action movie heroes. (Unless you want to have that type of pulp game, in which case ignore what I typed).![]()