Garnfellow
Explorer
I have Trail and I have d20 CoC. How hard would it be to do a mashup of them? I'm thinking of a fundamentally d20 engine, but with Trail's madness and maybe drive systems.
Right; I actually once took out all the spellcasting classes in D&D and lifted the entire magic system (including Sanity, which is integral to magic in CoC) in a hybrid fantasy game I ran. Excellent, excellent fun, with a real old school pulp horror/fantasy feel to it. Tons of fun.Yup. And it's not just for creatures - I incorporated the VP/WP rules from Unearthed Arcana directly into CoC.
I remember that I almost didn't pick it up... I'm so glad I did, nowadays. Originally, I bought it for the 3e Great Old One stats...Of course, a major downside of the d20 version of the game is that it's out of print and has been running a bit on the expensive side on the used book market. Although that's also a testament to its quality, IMO.
I ended up liking the straight port of Sanity from BRP to d20. Basically, I think the BRP system works... It's an agonizing, long-term process over which the player slowly sees their character descending into madness over an extended timeframe. And, as the character gets crazier, they become more susceptible to further crazy. I like the fine-grained nature of the percentile system, and I think its disconnection from the d20 standard contributes to its freakiness, in-game.As an aside; Bruce Baugh once wrote a little pdf called d20 Madness (I think) that takes the Cthulhu sanity system and makes it "native" to d20, instead of being a d% mechanic just sitting uncomfortably on top of a d20 system. Personally that was always a pet peeve of mine; although I'm also not that excited about system jambalaya, because it becomes very difficult to keep track of exactly which rules from which sources you're using. It can be fun to kitbash together the exact thing you want, but it's also challenging to keep it all straight in actual play, I've found.
Yeah, Wraith Form's comment is an example of bad adventure design, not bad mechanics.Then I must be so wise I'm a mystic sitting atop some remote mountain peak... because I don't recall seeing this at all.
Now, I've seen situations where a clue might be missed due to a bad skill roll or an incorrect player choice ("No, we won't bother checking out X") that would have been helpful. In one case, in a session I ran (homebrew modern scenario), not thinking to check out a particular type of data that was hinted at meant that a complete victory was impossible... but the game by no means came to a halt! It simply meant that the end was bloody when it didn't need to be.
I'd suggest one or both of the scenarios at the back of the CoC d20 book.So far it looks like all the suggested starting adventures are set in the 1920s. Are there any recommended modern starter scenarios?