Blacksad said:
It was just because I consider that the fire damage in the radius is not substential enough to affect those that stay around compared to the damage dealt by the sharp bits.
Huh? If you're close enough to the car, and any of the damage is intended to be fire damage, you get burned no matter what.
Blacksad said:
When you explode a vehicle, you deal more damage than if you used only a bomb, I used the car bombing exemple not to show the destruction of the car, but to show that car bombing kill many people around the car, so the idea of damage after an explosion of a vehicle is correct.
Damage after an explosion? Dude, you totally lost me.
Blacksad said:
Don't you think that the explosion of two vehicle provoking a chain reaction is a problem?
No. If it's fire damage, objects take half damage, so its very unlikely that you'll get a chain reaction with any vehicle economy class and up. If it's concussive damage, like C4, objects still take half damage (this energy type isn't defined in regards to how it effects objects, and most energy types deal only half damage), so its still very unlikely that you'll get a chain reaction with any vehicle economy class and up. If it's a mixture of the two, same thing.
It's only a problem if its all concussive damage, and even then, only if concussive damage deals full damage to objects.
Blacksad said:
The explosion should be 10 times 1d6, meaning that the vehicle hardness would prevent most damage, while people with no hardness will suffer the full damage.
Again, people are not cars. People caught in the explosion won't aid in the chain reaction of exploding cars, so I don't see the relevance. I'm not trying to be rude. I'm just having a
really hard time making sense of some of your wording.
Blacksad said:
and my original post was just to show some rule sillyness and have fun!
I get the fun part, but like I said, I don't see any sillyness yet, not unless its all concussive damage, and even then, not unless concussive damage deals full damage to objects.
Blacksad said:
If the designer or the sage answer, please tell me, I'm pretty sure that the explosion damage was meant to be normal damage, but I could be wrong.
I'll let you know.