I'm a bit surprised at the majority of responses so far. I have a hard time understanding how anyone could think everything about your encounter was either just fine or well-deserved.
It's also one of the few times I've seen so far where saying "but it wasn't any better in 3E" is a really weak defense for plain bad game mechanics. I'm a big fan of the 4E rules, but that doesn't keep me from being critical about bad rules.
As written the monster is seriously unfun.
No, that's not a basic attack. If the wizard has magic missile he can use that, else it's just his staff if he's got one, or a dagger or crossbow.The wizard could have solved his own problem with a well-placed thunderwave.
1) How is this different from prior versions of the game?
2) Isn't it a good thing if a creature can actually inspire fear? Isn't that the point of abilities such as this?
3) Why couldn't you make attacks? Sure, your melee may suck, but you can still attack. "Sitting back" just isn't in my vocabulary.
4) You survived 2 hours at 20 points per round? I'm impressed.
Dimension Door would have come in handy. Or Ghostphase armour. Or a Ring of Freedom of Movement. Or Eladrin Feystep.
Which 6th-level Utility power did you have, anyway? Just wondering.
As a GM who's used Purple Worms in 4E, I never really got to use that particular ability because it's actually very difficult to meet the conditions to use it:
1) PC must be grabbed at the start of the Purple Worm's turn
2) PC must be bloodied
3) Attack roll vs. Fortitude
So you, the controller were grabbed, and got down to bloodied, no one healed you, you didn't escape the grasp, no one tried to shift or slide you, and no one thought 'hey, the wizard's in the mouth of a giant worm, maybe we should do something'
That took all of 2 rounds from the beast.
Round 1: Grab, cleric doesn't know that if I'm bloodied I get swallowed, so he waits to heal me just like he usually does. I couldn't possibly escape the grab with athletics or acrobatics, and I didn't roll the 20 I needed on my force orb to push it away. None of our ally-targeting movement effects that hadn't already been used could have pulled me out of the worm's reach.
Round 2: It bites me again so I'm bloodied, then action points to swallow me.
because no one marked the guy, no one kept him from you?
How do they do that? A mark from our paladin is -2 to hit and somewhere around 10 damage. That's not going to stop it from eating me.
Sorry. No sympathy here. The worm took advantage of obvious player mistakes, mistakes that take multiple rounds to happen before they can apply. at least you weren't dead'd for it.
There were no mistakes made. Doing anything differently would have required using OOC knowledge which we didn't have (and wouldn't have used) so that the cleric would have known to heal me sooner.
So are you (th OP) saying it would have been better to have simply died?
Definitely. I'd rather get up and walk away from the table than sit there ineffectively for 2 hours.
So, did the DM play the Swallow Whole ability properly? The peanut gallery wants to know.
Nope. He was nicer to me than the base rules would allow, because he gave me a chance to get healed from outside every now and then. If he'd played it as written I'd have died a lot sooner. Other than that, he played it right.
The wizard could have solved his own problem with a well-placed thunderwave.
Tried that. I didn't roll the 18+ that my 12th level Wizard needs to hit a 14th level solo brute's fortitude defense. I don't know the monster's exact numbers, but I've got a +14 to hit (5 Int, 6 level, 3 implement). Assuming the worm was a straight deleveling per the DMG, it had a 32 Fort.
And once I was inside, there was nowhere to push it to (assuming I could have Thunderwaved, which I couldn't since it's not a basic attack).
No, that's not a basic attack. If the wizard has magic missile he can use that, else it's just his staff if he's got one, or a dagger or crossbow.
Also, the wizard can't be force-moved because the restrained condition prevents that and only gets one escape attempt per turn due to the dazed condition.
Less clear is the effect of forced movement on the worm, but I would certainly think that works since there needs to be something that does. Again in this category, I am not sure that raising the wizard's HP value above bloodied technically helps... but a nice DM might say it does.![]()
Try targeting a wizard.He's easy to hit, easy to bloody, if he's used his teleport he can't escape the grab, and you're not going to miss the attack against his fortitude.
So you, the controller were grabbed, and got down to bloodied, no one healed you, you didn't escape the grasp, no one tried to shift or slide you, and no one thought 'hey, the wizard's in the mouth of a giant worm, maybe we should do something'
That took all of 2 rounds from the beast.
Round 1: Grab, cleric doesn't know that if I'm bloodied I get swallowed, so he waits to heal me just like he usually does. I couldn't possibly escape the grab with athletics or acrobatics, and I didn't roll the 20 I needed on my force orb to push it away. None of our ally-targeting movement effects that hadn't already been used could have pulled me out of the worm's reach.
Round 2: It bites me again so I'm bloodied, then action points to swallow me.
There were no mistakes made. Doing anything differently would have required using OOC knowledge which we didn't have (and wouldn't have used) so that the cleric would have known to heal me sooner.
Definitely. I'd rather get up and walk away from the table than sit there ineffectively for 2 hours.
Nope. He was nicer to me than the base rules would allow, because he gave me a chance to get healed from outside every now and then. If he'd played it as written I'd have died a lot sooner. Other than that, he played it right.
Tried that. I didn't roll the 18+ that my 12th level Wizard needs to hit a 14th level solo brute's fortitude defense. I don't know the monster's exact numbers, but I've got a +14 to hit (5 Int, 6 level, 3 implement). Assuming the worm was a straight deleveling per the DMG, it had a 32 Fort.
And once I was inside, there was nowhere to push it to (assuming I could have Thunderwaved, which I couldn't since it's not a basic attack).
No, that's not a basic attack. If the wizard has magic missile he can use that, else it's just his staff if he's got one, or a dagger or crossbow.
Also, the wizard can't be force-moved because the restrained condition prevents that and only gets one escape attempt per turn due to the dazed condition.
Less clear is the effect of forced movement on the worm, but I would certainly think that works since there needs to be something that does. Again in this category, I am not sure that raising the wizard's HP value above bloodied technically helps... but a nice DM might say it does.![]()