Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)


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H.M.Gimlord

Explorer
Eithal gives her comrades a sidelong glance as if to express disappointment at being left to mop up instead of leading the assult, "Owkay. Ah got these too."

And, sure enough, the two undead abominations close by fall under her axe. Still wary of their likelihood to spring back, she focuses on the Hungerer in the far corner of the gorge.[sblock=Actions]Standard: Strength of Stone
Target: Burrow Worms @E17
Attack: 1d20+12=25 vs. AC: It's "Dead"
AP: Thorn Strike
Attack: 1d20+12=20 vs. AC: It's "Dead"
[/sblock][sblock=Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 6
Initiative: +3
Speed 6
Passive Perception: 18; Passive Insight: 13; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 21; Fort: 19; Reflex: 13; Will: 15
HP: 71/71 +3thp
Surge Value: 17; Surges left: 13/13
Action Points: 1
At Will Powers:
:melee: Strength of Stone link
:melee: Thorn Strike link
:melee:Warden's Fury link
Warden's Grasp link


Encounter Powers:
:melee: Grasping Winds link
:melee: Relentless Panther Attack
link
:close: Burst of Earth's Fury link
Stone's Endurance link
Warden's Tempest link
Second Wind

Daily Powers:
Form of the Relentless Panther link
Storm Strike link
Bear's Endurance link

Feats:

Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock]
 

Iron Sky

Procedurally Generated
Warrens Ambush, Round 4

The Hungerers are suddenly the only enemies left. One of them stirs and grabs at Kaz's feet ineffectually while the other charges at his back.

Kaz spins and the hulking monstrosity grabs his axe instead of him, the two wrestling for it a moment before Kaz throws the thing off.

GM: Kaz took 5 damage at the start of his turn from Worms 6 and 5 from ongoing damage.

By Scarm's turn, RRD6 was dead. We'll call that attack a Coup-de-Grace to finish both RRD in the burst.

The E17 worms were taken out by Yishim before Eithal attacked. I'll switch Eithal's attack to Thorn Strike to take out the one in F20 and she's still got her AP.

Double check your hp, I might have mixed them up - don't have time to double check right now.


[sblock=Enemy Actions]Rerisen Hungerer 1: Rerise: 19, success. Grasping Arms(-2 prone): 13 AC vs Kaz, miss.
Rerisen Hungerer 2: Charge to I15, Grasping Arms(+1 charge): Nat1 vs Kaz. AP: Grasping Arms: 16 AC vs Kaz, miss.[/sblock]

[sblock=Combatants]Fredrock: F17, 16 damage taken, DR4
Eithal: F18, 4 damage taken, 3 THP
Kaz: H15, 25 damage taken, bloodied
Toeto: G21, 8 damage taken
*Sprout: F19
Scarm: I20, 5 damage taken
Yishim: F22, 2 damage taken

Rerisen Dead Mob: 68 Max HP, 17 AC, ?? Fort, 14 Ref, 14 Will, Resist 1/2 damage vs ranged/melee, Vulnerable 5 radiant, 5 burst/blast, MBA - +7 vs AC, 2d8+5 damage and pushed 1. Aura 1 - any creature that starts its turn in the aura takes an MBA from the Mob.
Rersien Dead Mobs destroyed: 2

Rerisen Hungerer 1: F15-G16, 155 damage taken, bloodied, dazed, prone
Rerisen Hungerer 2: I14-J15, 50 damage taken
Rerisen Hungerer: 156 Max HP, 18 AC, 19 Fort, 15 Ref, 17 Will, Resist 10 Necrotic, Vulnerable 5 Radiant, MBA - Grasping Arms: +8 vs AC, 1d10+8 damage and the target is grabbed. Foul Runes(Free, when takes radiant damage): all creatures within 2 squares of the Hungerer take 5 necrotic damage.

Burrow Worms: Minion, 17 AC, ?? Fort, 16 Ref, 15 Will, Resist 5 Necrotic, MBA - None. Burrowing Aura: Any creature that starts its turn adjacent to Burrow Worms takes 5 damage(10 damage if the creature is immobilized or bloodied).
Burrow Worms destroyed: 8

Rerisen Dead: Minion, 14 AC, 14 For, 12 Ref, 12 Will, Resist 10 Necrotic, MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 7[/sblock]

[sblock=Terrain and Lighting]The mushrooms are difficult terrain, provide concealment, and produce dim light.

The rocky area around M17 is column of rock that goes to the ceiling.[/sblock]
 

Attachments

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Dekana

Explorer
Toeto's spirit basilisk moves up and howls at the fallen hungerer, but the undead barely manages to resist the ghostly cry. Regardless, Fredrock is able to make a quick readjustment of his footing while the hungerer is occupied.

Toeto also advances slightly - just a few steps so she is close enough to grant Kaz another wave of supernatural regeneration.

OOC: Fredrock can shift 2: you get 11 hp (no surge) if you go to G17 or H17.
Kaz spends a surge and regains 23 hp.

[sblock=Toeto stats/actions][sblock=actions]Move: Toeto shifts to G20 and Sprout moves to H16.

Standard: Voice of Battle vs Hungerer 1 misses Will 16. Effect: Fred can shift 2 as a free action. I'll assume he goes to either G17 or H17 so he benefits from the adjacent-to-Sprout bonus on the incoming healing.

Minor: Healing Spirit on Kaz. He spends a surge and gains 23 hp. Fredrock regains 11 hp (no surge).[/sblock]Toeto - Female Lizardfolk Shaman 4
Initiative +4, Senses: Insight +6, Perception +11; low-light vision
HP 35/43; Bloodied 21, Surge Value 10, Surges 9/10
AC 19; Fortitude 17, Reflex 15, Will 18
Speed 5
Action Points 1

Conditions

Powers
Spirit's Shield
Call Spirit Companion, Protecting Strike, Voice of Battle
Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike
Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood

Notes
Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.
Boon: When Toeto summons Sprout, enemies adjacent to her take 1 radiant damage and allies adjacent to Sprout gain 1 THP.

[sblock=Spirit Companion notes]The spirit companion is treated as a conjuration with some exceptions.
  • It occupies 1 square like an ally does.
  • It is only affected by melee or ranged attacks (not close/area attacks or zones).
  • It is dispersed if it takes 12 or more damage from a single blow, and Toeto takes 7 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.
  • It cannot be flanked and it does not grant flanking.
  • The companion can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.
[/sblock]
[/sblock]
 
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Xeterog

Explorer
OOC: shift to H17


Following Toeto's advice, Fredrock repositions a litte, then strikes at the re-risen Hungerer, his hammer smashing it to pieces. He then moves closer to the still Standing Hungerer, Hey, you, try to take a bite of this! then swings his hammer down again.

[sblock=actions]
Toeto's turn: Shift to H17 and heal 11
standard action: :melee:Iron Fist on prone Hungerer: Crit for 29 damage (11 of this is Psychic: effect DR4
Move: Shift to H16
Minor: :close:Battlemind Demand to mark standing Hungerer
AP: standard action: :melee:Iron Fist on Standing Hungerer, Hits for 12 damage: effect: DR4 TEONT


[/sblock]
[sblock=Fredrock]
DR 4 TEONT
PP used 4 of 4
AP Used (1 left)
HP down 5 of 58
Marked: hungerer 2


Fredrock Hammersmith - Male Dwarf Battlemind, level 5
Passive Perception: +16, Passive Insight: +21 Senses: Low-Light
Init +1, Speed:5
AC:22, Fort:18, Reflex:18, Will:20
HP 53/58, Bloodied:29, Surge Value:14, Surges left:10/13
Action Points: 1/2, Power points 0/4
Powers-
Blurred Step link
:close:Battlemind Demand link
:melee:Mind Spike link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link
:melee:Beckoning Strike link
:melee:Beckoning Strike attack

Item powers
Dwarven Scale armor link

:melee:MBA +11 vs AC, 1d10+6 (brutal 2)
:ranged:RBA +1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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Luinnar

First Post
Many thanks Toeto-chan! Kaz shouts, quickly moving around the
Hungerer with surprising speed and slicing into the undead with his axe.

[sblock=actions]
Minor: Oath Hungerer2
Move: Shift to H14
Standard:Angelic Alacrity shift to K14, 25 vs AC vs Hungerer 2, hit 23 damage, 6 radiant from boon, Kaz takes 5 necrotic damage.

[sblock=stat block]
Kaz Male Elf Avenger 5,
Initiative: +5, Passive Perception: 24, Passive Insight: 17, Senses: Low Light
AC:21, Fort:16, Reflex:17, Will:19
HP: 45/52, Bloodied:26, Surge Value:13, Surges left:6/9
Action Points: 1
Basic Attack Battlecrazed Executioner's Axe+1, +7 vs AC, 1d12+3 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

Powers:
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Oath of Enmity
Abjure Undead/Divine Guidance
Sequestering Strike
Avenger's Resolve
Second Wind
Elven Accuracy

Amulet of Life +1
Aspect of Might
Strength of Many
Battlecrazed Executioner's Axe +1

Conditions:
Non-elf allys within 5 square get +1 to perception.

If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)

Can shift through difficult terrain (wild step)

+2 to Defense, +1d6 damage if bloodied (equipment)
[/sblock][/sblock]
[sblock=Immediate Interrupt]
If Kaz is damaged by monster other than oath target:
Avenger's Resolve: 5 Resist EONT.
[/sblock]
 

Iron Sky

Procedurally Generated
GM: Fredrock also takes 5 necrotic damage reduced to 1. Kaz's boon bloodies it as well and worms form in H15(between Fredrock and Kaz).
 

H.M.Gimlord

Explorer
OOC: I'll post this tonight, but I'll risk two OAs and flanking to cram Eithal between them at H15. Then she can used Burst of Earth's Fury (even if she's grabbed).
 

Mewness

First Post
OOC: hungerer 1 is down again so you can get to H15 without OA. There'll be 2d6 extra damage waiting for you when you get there.

Scarmiglione darts over to the undead beast and slashes its neck with his knife, then lunges at its legs, leaving it wide open for someone else's blade.

[sblock=actions]Move: to H14 (stepping over hungerer 1 to avoid OA from hungerer 2)

Standard: sly flourish on hungerer 2. Vs AC: 1d20+12+3 (flock effect)=29 1d4+10+2d6=21. Hit for 21.

Minor: sneak in the attack on hungerer 2. Until start of next turn, the next ally that hits hungerer 2 with combat advantage does 2d6 extra damage to it.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 5
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:20 (21), Fort:15, Reflex:19, Will:18; Resist 5 psychic
HP:39/44, Bloodied:22, Surge Value:11, Surges left:7/7
Action Points: 1
Blazing Starfall
Sly Flourish

Wave of Light
Low Slash
Sneak In the Attack
Songmaster’s Boon (item)
Second Wind

Blinding Barrage
Thunder Leap
Shadowdance Armor (item)
Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon

Full sheet: Scarmiglione[/sblock]
 


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