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D&D General BG3 Massive Spoiler Thread

My main character was a Beastmaster Ranger archer. I briefly tried hand crossbows but was finding that I rarely got the second attack because my bonus action was almost always being consumed by Hunter's Mark (either casting it or switching it to a new target). So I could either (assuming level 5+):
  • do 1d10 main attack damage (crossbow) + 10 Sharpshooter damage + 1d6 damage from Hunter's Mark + weapon rider effect
  • do 1d10 main attack damage (crossbow) + 10 Sharpshooter damage +1d6 damage from Hunter's Mark + weapon rider effect
  • have my animal companion do an additional 1d6 damage to my Hunter's Mark target via Prey's Scent (and an additional 1d6 once the companion gets its second attack)
  • get 1d4 to hit bonus from the Circlet of Hunting (not available until relatively late in Act 2)
or...
  • do 1d6 main attack damage + 10 Sharpshooter damage + weapon rider effect
  • do 1d6 main attack damage + 10 Sharpshooter damage + weapon rider effect
  • use a bonus action to get another 1d6 damage attack + 10 Sharpshooter damage + weapon rider effect
During my ranger playthrough I ended up almost never casting Hunter's Mark because 1d6+14 damage towards any target as a bonus action is better than 2d6 extra damage to a Marked target.
 

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I'm currently running with Lae'zel as a dex-build Battlemaster specialised with hand crossbows, Wyll as a Paladin / Warlock, Halsin as a Moon Druid and Jaheira as a Bard. Plenty of versatility between ranged and melee as needed.
 

BG3 contains several special spells on scrolls that are very powerful. Only a wizard can add these spells to their spellbook. Even the quasit familiar is pretty good.
I think there is some truth with this. But coming into BG3 with only reading a minimal amount of active game play or mechanics postings, this was not clear for me going in. Also, maybe I missed some content, but I did not notice any unique spells on scrolls until mid Act 3, when my characters were 10th nearing 11th.

i didn’t find any in act 2, and honestly didn’t come across the quality familiar scroll in my first playthrough. Somehow it was there in my second and in the first playthrough I know I looked in where it as found.

I did have Gale learn those Act 3 scrolls, but the spells were high level competing with other high level spells that you might have planned a build around. Not having awareness those unique spell scrolls existed (they are not official spells I could have predicted might appear based on my library of tabletop books), and that the scrolls are late level, I think it is impractical to create a build around those spells. Though the unique deva summon came in handy with the elder brain assault.
 


During my ranger playthrough I ended up almost never casting Hunter's Mark because 1d6+14 damage towards any target as a bonus action is better than 2d6 extra damage to a Marked target.
Right. That's why I pointed out that it didn't work for me as a Beastmaster ranger because I'd be losing the 2d6 Hunter's Mark + 2d6 for my animal companion's Hunter's Mark benefit.

By the way, you're forgetting to account for the lower base damage on your primary hand attack(s) as well as not accounting for losing out on the 1d4 to hit from the Circlet of Hunting because you've forgone Hunter's Mark... really nice to help offset the Sharpshooter penalty. Not that this makes too much of a difference for your case.
 

BG3 contains several special spells on scrolls that are very powerful. Only a wizard can add these spells to their spellbook. Even the quasit familiar is pretty good.
On the other hand, you only need one level of Wizard to do that. Multiclass with any other full caster class and you gain access to another class's entire spell list while still being able to top up on Wizard spells from scrolls. I had Gale as a Wizard 1 / Druid X for most of the time he was in the party.
 

I did have Gale learn those Act 3 scrolls, but the spells were high level competing with other high level spells that you might have planned a build around.
There is no need to "plan a build" around these spells. Since you are a wizard, when you find the better spells they simply replace other spells.

Most of them are level 5, which means you will be able to use them for the whole of Act Three.

And, whilst a single level dip into wizard will let you learn them, you can only prepare one + INT bonus spells. Which is unlikely to be enough (there are at least 4 of these super-spells) if your main class isn't wizard, since you wont want to max out INT.
 
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Was I supposed to fight the Sorcerers Sundries owner guy? I told him Nightsong was dead and that was that. Left his office and headed to his basement to steal stuff.
 


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