Paul Farquhar
Legend
I think its a bit wasted on clerics, at least until the late-game. You don't have to be a cleric to use a mace.The creche can net you one of the best weapons in the game, especially for clerics.
I think its a bit wasted on clerics, at least until the late-game. You don't have to be a cleric to use a mace.The creche can net you one of the best weapons in the game, especially for clerics.
It makes less sense that she hangs about waiting for you if you don't.I took a break for 2-3 weeks. Still in late Act 1. After removing the cave in with a smoke powder barrel and killing Nere, I was annoyed that the gnome Philomene somehow knew I did that already and disappeared.
Don't forget the kua-toa!So I replayed: tell the Myconids I bumped off the near Duergar already (didn’t think they needed handholding about that), find Philomene and get runepowder sample, then re-kill Nere with duergar allies.
Next up is I suppose the wizard tower, though it seems pointless and side quest-y. And the crèche, though same. I’m quite sure nothing is removing the tadpoles in Act 1. After those two likely pointless Side Treks, back to Grymforge to finish up real Act 1 stuff and on to Act 2, I guess.
It makes less sense that she hangs about waiting for you if you don't.
Or that she uses the waypoint runes the same as you do.The illogic of that disappearance annoys me. I get it that they didn’t program for Philomeen needs to walk some path to leave, or to have a timer on how long before she’s gone. I guess I could have assumed she must have a teleport scroll.
It has nice synergy with Spirit Guardians, letting your Cleric carry the blindess with them while they dash around the battlefield. And the res is cute on the few occasions your Cleric gets punished for being deep in enemy lines.I think its a bit wasted on clerics, at least until the late-game. You don't have to be a cleric to use a mace.
you might be better not playing at all
There are no issues with taking abundant rests, as long as you haven't started a timed event. Timed events are uncommon and fairly obvious, like a town in flames, a bunch of gnolls threatening lives, or a prophetic dream telling you to hurry up or poison will kill people.I have had a long habit of pushing off resting as long as possible to the point of continuing to explore and even go into combats depleted of spell slots and casters having to rely on cantrips, potions, thrown grenades.
Has anyone found there were issue by casually taking abundant long rests? In my first play through I am certain I didn’t take nearly enough because there were some cut scenes that never happened but were seemingly implied to be coming up at an evening rest but never did, while a backlog of other story advancing occurred.
In the first play through when I would hear a character gripe about needing to rest, I pushed on until every character’s slots were out. But now when I hear a character looking forward to a rest asap, I’m prioritizing getting a rest in.
You knew where she was in a different playthrough. There is an element of quantum ogre-ism here. If you didn't need the explosive she could have escaped hours before your party even arrived at Grimforge. And she escapes by climbing down a rope into the chasm. You can track her escape route if you are observant (and make a few skill checks).It was literally the first place I went after killing Nere, without even a short rest and on a direct path. I already knew where she was
I was just trying to warn you. I gather you haven't started Act 2 yet. I have a feeling you will find it massively frustrating, since there are a lot more things that happen differently depending on minor decisions, such as where you enter the region, and what order you visit locations. Not to mention what you did in Act 1.That sounds pretty rude, but I suppose in context that’s not how you meant it.
Take my word for it that though we engage differently with this game, I like it.
Disagree with the latter. Your descriptions of timed events are rather disingenuous - there are a whole bunch of timed events that can kick off without you having any real indication (particularly where you got into some degree of proximity but went in a different direction, and others which you can blunder into very easily.Timed events are uncommon and fairly obvious