firesnakearies
Explorer
Wow, that James Ryman has some gorgeous pieces of art. He definitely emulates a VERY Brom-like feel with some of them. I'd love to see some of his art in the new Dark Sun books, if they are ever published.
Maybe by then WotC will feel able to do something different?The problem is, Dark Sun isn't points of light. Especially not how 4e does it.
The other big problem is inclusiveness. 4e is very much "Everything is core. All races, all gods, all planes, all classes - they're in every setting." Dark Sun on the other hand is "Half your classes are gone, your races are all mutated and like to eat one another, the planes are there only to remind you how hilariously screwed life is, and the only gods are the sorcerer kings who are all very Evil." these two viewpoints don't, uh, match up well.
You're repeating yourself.Maybe by then WotC will feel able to do something different?
I hope so, otherwise the new setting might turn out to be 30% Forgotten Realms, 20% Eberron and 50% generic Points of Light.
Also considering that said person apparently has enough time to handle the Magic: The Gathering novels. I'm not really into M:TG, but I have a gut feeling that I wouldn't be able to handle the job during my lunch breaksThey've been reprinting Dark Sun novels since September 2008. The person may be just handling the reprinting of the line and nothing more.![]()
Really, the best solution is just to say that the divine power source lets you channel the power of the sorcerer kings, include some blanket mechanical tweaks to reflect that change, and come up with an elemental priest class.Another inclusiveness problem is gods and the Grey.
Dark Sun didn't have gods, other then the sorcerer kings. Clerics worshiped the elements. The setting was written with 2e rules in mind - spheres were important. Water clerics got stuff fire clerics didn't. Again, this is where the problem sets in - in 4e, clerics all get the same powers. The difference between a fire cleric and water cleric may be minute at best - a small handful of powers given by a feat. Again 4e's "Everything is core" presents the problem of bringing in the core gods.
I'm not really attached to the cosmology they eventually came up with for Dark Sun--it invalidated some earlier adventures, and was always little more than a klugde to get around the "all settings share a cosmology" nonsense that was 2e.As for the cosmology, the whole thing of the Grey is that you couldn't get past it (unless you were high level and/or really lucky). So I'm not sure how they're going to have the Feywilde (with or without the Grey. HEY YEAH A PLANE OF FEY CREATURES AND WILD GROWTH), or the astral sea, or...well, anything else.