MarkB
Legend
No it doesn't. It says that if you still had a good time, it's a win. It defines everyone having a good time as being the goal of the game - it doesn't say that doing so is always achievable, or that failing to have a good time is somehow a character flaw.On the contrary, I take the entirety of the statement - not just one bit or another - seriously since it tells us that my character could be torn apart by vicious monsters and/or my party could fail to achieve its goals and I should still have had a good time. It's very clear as to the expectation that character success or survival is not a prerequisite to fun. The game experience as a whole is what is being judged in this regard.
If I found myself upset at a character death to the extent that it overrides what was otherwise a good time and a memorable story, I would consider that a serious personal flaw that would demand my attention to rectify immediately. That is especially so if I was aware of the expectations the game itself sets forth before it happened. Luckily, this is not an issue for me.
That's perfectly fine, if it's just yourself that you're talking about. When you're setting that expectation for other players, especially new players who know nothing of the game's 'expectations', it's judgemental and prejudiced. Nobody has an obligation to have the same level of investment or detachment as you do when it comes to their character.
Last edited: