Biggest dungeon?

You may also like to check the 2E Dragonlance product, Dwarven Kingdoms of Krynn. It has a large dwarven fortress built in a volcano and mapped using dungeon geomorphs. It's fairly large already but by adding in more geomorphs you could make it humungous in short order. Try svgames.com. Plus the presence of a volcano may add to the atmosphere, particularly as you also plan on running part of the adventure in the Abyss.

And you could always use the four dwarven citadel maps from the WOTC site referred to above as the gatehouse.

Cheers
NPP
 

log in or register to remove this ad

Axe of the Dwarvish Lords. 2nd edition module. It is not HUGE, but it IS a DWAREN citadel.

There are two boxed sets of Undermountain. That's ALOT of levels. Yes, they are huge. I think with a little bit of modification, they could pass for dwarven dungeons.

I would NOT recommend Dragon mountain. Seems like most fo the maps in it are rough caves and tunnels. AND I didn't like the adventure much either. You can get it on Ebay VERY cheap though (around $3 to $6 dollars).

I would also NOT recommend Dungeon World (fast foreward games). GREAT concept, poor execution.

Best bet, incorporate maps from as many sources as possible.
 

If you want the most massive infusion of maps you could get your grubby paws on, see if any of the local software outlets or hobby shops have the FR atlas.
 



The TSR 25th Anniversary box set contains Deep Dwarven Delve, which is a dwarvish mine inhabited by bad stuff, which is somewhat lower planar in origin. You could use that in conjunction with Axe of the Dwarvish Lords to get the feel right.

Greyhawk Ruins is also huge. Put the room descriptions from that on the Undermountain maps in the glaringly huge amount of empty rooms in that unfinished product, and you could probably fill out the top three levels of Undermountain.

In all seriousness, though, when it comes to dungeons, I believe that quality is a lot more important than quantity. Perhaps you can tell the players that the complex is huge, but seal off most of it with collapsed debris and get a small part of it right. When they're done there, throw in a tunnel to a new area....you get the picture. The idea is to not bite off more than you can chew.

Finally, most DMs I know find that mapping is fun. Some even find it more entertaining than running the game itself. I suggest getting yourself some really big sheets of graph paper, soft pencils and an eraser and going to it. If you don't have enough time to map the place, I doubt you'll have enough time to flesh it out...
 
Last edited:


I agree, rounser. That's why I'm only interested in maps. I'll flesh out as I go and I'm the world's greatest "wingman." I like drawing maps, my major was geography! I don't want to draw this map for various reasons. I do want the framework, the skeleton for the campaign, however. Plenty of time to flesh out. I'd estimate it will take something like 3 years real time to finish! :p
 

Rappan Athuk is Fricking HUGE! My pc's have been in there for about a year of real time, though we've taken a bout a month break to let another guy dm. If it's not big enough, just stick a couple of sub-levels in there like Tomb of Horrors or Tomb of Abysthor. Maybe White Plume Mountain and Lost cavens of Tsjocanth as well. Hell, while your at it throw Undermountain in there too! There's also the Mines of Bloodstone to think about. I wish I had the time to do a project like that, but I fear even if I did, the guys would get bored with an endless dungeon crawl.

Anyway my $.02 and probably no help whatsoever. Good luck!
 

If you want just an absolutely huge map of a Dwarven City, get an old 2E Dragonlance Boxed Set called the Dwarven Kingdoms of Krynn. It was never very popular, but you should be able to find it really cheap on eBay or something. It's got huge poster sized maps of Thorbardin, a huge dwarven underground kingdom. It sounds about perfect for what you want.
 

Remove ads

Top