Binder issues?


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Nifft said:
Those look excellent, but somehow familiar.

Cheers, -- N

Absolutely... I wholesale snagged it from that thread, and made it an official Cat'sClawDM ability. :)

Nifft, I appreciate the original idea and I think I posted the class ability text in that thread as well. It was a great idea! Thanks!
 

catsclaw227 said:
Nifft, I appreciate the original idea and I think I posted the class ability text in that thread as well. It was a great idea! Thanks!

I'm just ribbing you. :) The rules came out of all of our brain-storming. I just enjoyed seeing them quoted back at me.

I'm very happy they're working out in your group!
I'm going to present them to my own group.

Cheers, -- N
 

ehren37 said:
Then I'd say the binder is even weaker than before, since gestalt adds a TON of flexibility to everyone, eroding what is supposed to be his strength.

Binders and similar "constant passive ability" classes (like the Incarnate) work quite well in gestalt, because they can support almost any other class--their flexible, constant powers can be used to shore up the weaknesses or play up the strengths of almost any other class. For example, a binder-warlock with Paimon and Haures bound can use the DEX boost to improve their AC and blast attacks, and fire off a Phantasmal Killer every fifth round with invocations in between them.
 

I actually like the idea of a Gestalt game using a Changeling Binder/(insert appropriate Incarnum class here). Whichever Incarnum class makes it so that your alignment is Chaotic, especially. I would play him as someone who wakes up in the morning and walks into the words, performs his rituals and then takes on an entirely different persona. Maybe he just has vague memories of what has come before and knows that he should be traveling with his party. Every single day could be a RADICALLY different party member. It could be nifty.
 

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