Thanee
First Post
Mouseferatu said:That doesn't particularly fit my playstyle, but for people who enjoy the "jack of all trades, master of none," it works just fine.
Sounds like the right thing for the guy.

Bye
Thanee
Mouseferatu said:That doesn't particularly fit my playstyle, but for people who enjoy the "jack of all trades, master of none," it works just fine.
That's one of the most important issues in playing the binder, I think. I'm in a game with a binder (just hit 6th) and the player is enjoying it thoroughly, and I would love to play one. But that's because I enjoy playing a variety of different character types, and if playing a binder, my focus would be on versatility and party support rather than specialized effectiveness.Thanee said:Sounds like the right thing for the guy.
Bye
Thanee
Mouseferatu said:And it is, indeed, 31 flavors of nifty, conceptually.![]()
Nifft said:They're a bit tactically inflexible -- it would be nice if they could unbind and rebind a few times each day.
Cheers, -- N
ehren37 said:Thats my beef. They have less flexibility than a cleric or wizard, who also determines what abilities he's going to have at the start of the day, but a larger list to choose from. They arent actually a jack of all trades class, as they have to focus on something each day. The incarnate fills that role much better IMO, as essential can be slided around each round, and soulmelds reshaped easier.
Many of their abilitties dont scale well (in particular the ability to make checks untrained is largely useless for a character who suffers from MAD as much as a binder does), and most of them dont need to be on a 5 round timer (d4 would be fine).
I love the flavor, but the class needs to be able to rebind on the fly, needs to naturally have martial/heavy armor proficiencies, and certain vestige powers need to be tweaked to be mroe useful at later levels (primarily the skill oriented ones).
Thanee said:Well, tactical inflexibility isn't so much an issue here, since the campaign uses the Gestalt rules (but with no multiclassing apart from a single PrC which replaces the whole Gestalt progression (i.e. single class progression then, instead of using Gestalt rules, for those levels)), which results in more versatile characters, generally.
Bye
Thanee
lukelightning said:I'm playing an anima mage, which I've found to be awesome.
Gestalt said:I'll second this. A wizard-based anima mage turns the flexibility up until the knob comes off. In my own experience, I found Dantalion's bonus on knowledge checks combines with a wizard's intelligence to make a tremendous polymath.