"Birds of a Feather" DnD 5E OOC (Closed)

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[sblock=Summary] 1. EV1.jpg [/sblock]

[sblock=Abilities] 1. EV2.jpg

Artisan Tool Proficiency = Wood Carvers Tools
Musical Instrument: Wooden Flute

[sblock=Equipment] 1. EV3.jpg [/sblock]
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For faction some type of behind the scenes force that works for the good of the people behind the scenes. He uses his ability as a bard to move around as needed.


I might be stretching a bit, but I’m interested. Gotta think about a character, but I might be looking at an Assassin. I haven’t played one, yet, and I’ve been curious.


Ok, I haven’t seen the enworld dice roller do over an 11, so I’m going to try again, and apparently using [rollv] will show the individual results, so let’s do this again.



And that didn’t work.

I’m just curious. I’m going to roll again. If 18 rolls don’t get anything above an 11, then there is something wrong with the code.



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Took me a sec to remember how to roll on here, tried the 'k' (keep) 3 to see if it may be a work around..nothing, tried to just roll 4d6 'v' (view) to see if it would give better results then you two were getting, and nothing... pretty much none of my rolls worked nor would it allow more than 5 rolls...


so testing that roller, I'll use coyotecode, not sure I will/can play, but i'm interested.

can you define 'Uncommon' races? I assume from the first post you mean anything not listed in your campaign background description, though I note you say 'other races are scattered across the land' at the bottom of that list and I am not sure if ' the land' means Ravinica or elsewhere

stat rolls
[url=http://roll.coyotecode.net/lookup.php?rollid=207712]_: 4D6.HIGH(3) = [5, 2, 6, 5] = 16 4D6.HIGH(3) = [1, 1, 3, 6] = 10 4D6.HIGH(3) = [5, 6, 5, 5] = 16 4D6.HIGH(3) = [1, 2, 4, 5] = 11 4D6.HIGH(3) = [6, 6, 1, 5] = 17 4D6.HIGH(3) = [3, 1, 2, 4] = 9 [/URL]

Anything not listed in the OP would be considered Uncommon. Not to say they dont excist (Dragonborn have a entire Nation they rule for example along side with actually dragons, as do tieflings their own Country.) But they arent a common sight here in Ravinica

If you are thinking about a 'Uncommon' race and want some info about them Just ask and I'll provide ;)

Side Note, things from birth (Aassimar, Half-Orc/Elf, ect) just excist, No special info on them :p


so far interested posts are

Wood Elf Fighter (Battlemaster ) @Skarsgard
aasimar( protector variant) lore bard @Mike291
Forest Gnome Moon Druid @Kobold Stew
bladesinger or rogue scout @Steve Gorak
Assassin @tglassy
Archer Sorlok @Fradak

looks like everything is mostly covered,
If you are ok with a 7th slot, i do like to play me a Wizard, or maybe another front liner ( barbarian possibly dwarf Battlerager) if SG goes for Bladesinger.

or a Paladin, which was why i asked about the uncommon races, I wouldnt mind playing a Dragonborne Paladin, it's a stretch for me but i like the race, * i have sour taste from 1e for Paladins though lol )

Well First off I'm looking for interresting characters.
And a Dragonborn is very Different and would be quite interresting indeed.
7 would be to much tho I'm afraid, 6 is alrdy s strech :p tho I'm willing to give it a Go if every1 is willing to be patiënt with me ;)

Steve Gorak

Hey folks,

Here is my character: a swashbuckler, with eventually levels in wizard for a bladesinger.
I appreciate feedback and comments.
mobius_ff_hunter_by_yuchenghong-d8xhvlq (1).jpg

Name: Thael
Sex: Currently Male
Race: Eladrin (autumn)
Class/Level: Rogue 3 (swashbuckler)
Alignment: Chaotic good
Size: Medium
Type (Subtype): Humanoid (elf)
Init: +6 (+4 dex, +2 swashbuckler)
Senses: Darkvision (60 ft.)
Passive Perception: 13

AC: 15 (+1 leather, +4 dex)
HP: 21
Saves: Dexterity & intelligence
Special Defenses:
- Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.

Speed: 30ft
1 handed: shortsword: +6 Attack, 1d6+4 Piercing
2 handed (2 shortswords): +6/+6 Attack, 1d6+4/1d6 Piercing
short bow +6 attack; 1d6+4 damage Piercing (range 80/320)
Special Attacks:


Str 8 (-1), Dex 18 (+4)* , Con 12 (+1), Int 13 (+1)*, Wis 12 (+1), Cha 14 (+2)

SKILLS Proficiencies in bold: perception (elf) 4 rogue, 2 background
* denotes expertise

+6 (dex) Acrobatics from rogue
+1 (wis) Animal Handling
+1 (int) Arcana
-1 (str) Athletics
+4 (cha) Deception from rogue
+1 (int) History
+3 (wis) Insight from background
+2 (cha) Intimidation
+1 (int) Investigation
+1 (wis) Medicine
+1 (int) Nature
+5 (wis) Perception* from elf/background - redudancy
+2 (cha) Performance
+4 (cha) Persuasion from rogue
+1 (int) Religion
+6 (dex) Sleight of Hand from rogue
+8 (dex) Stealth* from background
+1 (wis) Survival

Tools: Thieve's tools

Languages:Common, Elvish(elf), sylvan(background)

Darkvision: Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep
Keen senses: proficient in perception
Trance: Long rests take 4h
Languages: Common & Elvish
The Blessed of Corellon [sblock]
Ever changing, mirthful, and beautiful, the primal elves
could assume whatever sex they liked. When they bowed
to Lolth's influence and chose to fix their physical forms,
elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are
proclaimed to be among the blessed of Corellon-living
symbols of the god's love and of the primal elves' original
fluid state of being. Many of Corellon's chief priests bear
this blessing.

The rarest of these blessed elves can change their sex
whenever they finish a long rest-a miracle celebrated by
elves of all sorts except drow. (The DM decides whether an
elf can manifest this miracle.) Dark elves find this ability
to be terrifying and characterize it as a curse, for it could
destabilize their entire society. lfCorellon's blessing manifests in a drow, that elf usually flees to the surface world to
seek shelter among those dedicated to Corellon. [/sblock]
Fey step: bonus action teleport 30' + rider[sblock]

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
Once you use this trait, you can't do so again until you
finish a short or long rest.

When you reach 3rd level, your Fey Step gains an
additional effect based on your season; if the effect
requires a saving throw, the DC equals 8 +your profi·
ciency bonus+ your Charisma modifier:

Autumn. Immediately after you use your Fey Step, up to
two creatures of your choice that you can see within
10 feet of you must succeed on a Wisdom saving
throw or be charmed by you for 1 minute, or until you
or your companions deal any damage to it.

Winter. When you use your Fey Step, one creature of
your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving
throw or be frightened of you until the end of your
next turn.

Spring. When you use your Fey Step, you can touch one
willing creature within 5 feet of you. That creature
then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30
feet of you.

Summer. Immediately after you use your Fey Step, each
creature of your choice that you can see within 5 feet
of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).[/sblock]

All eyes on you[sblock]
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign.
Curious glances are directed your way wherever you go,
which can be a nuisance, but you also gain the friendly
interest of scholars and others intrigued by far-off lands,
to say nothing of everyday folk who are eager to hear
stories of your homeland.
You can parley this attention into access to people
and places you might not otherwise have, for you and
your traveling companions. Noble lords, scholars, and
merchant princes, to name a few, might be interested in
hearing about your distant homeland and people.[/sblock]
Skill Proficiencies: insight, perception
Tool Proficiencies: musical instrument
Language: 1 extra language: sylvan

Expertise: stealth and perception
Sneak attack: 2d6, need advantage or enemy of target within 5' of it and don't have disadvantage
Thieve's cant
cunning action[/b bonus action to take the Dash, Disengage, or Hide actions
fancy footwork[sblock]When you choose this archetype at 3rd level, you learn
how to land a strike and then slip away without reprisal.
During your turn, if you make a melee attack against a
creature, that creature can’t make opportunity attacks
against you for the rest ofyour turn. [/sblock]
Rakish audacity [sblock]Starting at 3rd level, your confidence propels you into
battle. You can give yourself a bonus to your initiative
rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak At—
tack; you don’t need advantage on the attack roll to use
your Sneak Attack against a creature if you are within 5
feet of it, no other creatures are within 5 feet of you, and
you don’t have disadvantage on the attack roll. All the
other rules for Sneak Attack still apply to you. [/sblock]

Proficiencies Simple weapons, hand crossbows, longswords, rapiers, shortswords

• a shortsword
• a shortbow and quiver of 20 arrows
• a burglar’s pack: backpack, a bag of 1,000, ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
• Leather armor, two daggers, and thieves’ tools

Backbround: One set of traveler's clothes, any one
musical instrument (lute), poorly wrought maps from your homeland that
depict where you are, a small piece of
jewelry worth 10 gp in the style of your homeland's craftsmanship (sold for a shortsword), and a pouch containing 5 gp

Money: 5 gp

Physical Appearance:
Thael is a slender androgynous elf, 5 feet tall, and weighs 140 pounds. He has pale skin, violet eyes and dark brown hair. He is 79 years old.

Thael is a choosen of Corellon and was born in the Feywild. There, he shifted his form regularly, between male and female, and between the various seasonal forms available to the eladrin, as his whim guided him.

His mother, a cleric of Corellon, was choosen to ascent to Arvanor when he was quite young, at age 30, and he was then raised by the clergy, hearing only rumors of whom his father could be. It didn't matter much to him, but the nobility and clergy saw auspicious signs, a marriage was arranged between him and a son of a powerful noble house. He wanted nothing of this, so he fled the feywild. He has only been on the prime material plane for a few months, travelling and exploring.



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[QUOTE = "Steve Gorak"]Sex: Currently Male
Race: Eladrin (autumn)[/QUOTE]

I see what you did there...

[MENTION=6802065]Searinox Nagharha[/MENTION]
cool. Wasn't sure if you were curbing races toward common or not. Dragonborne it is then since I am already playing a Dwarf.

I'll pitch a concept tonight or tomorrow. Paladin or possibly a cleric.

[MENTION=15132]Steve Gorak[/MENTION] , that was quite a read xD was wondering how i was going to fit your race in. but seems you already figured that out. just keep in mind that you would be one of the few (if not only) Eladrin on the material plane.
[MENTION=6796086]Radaceus[/MENTION] I'll send you a PM if you want with the needed Dragonborn culture info. It doesnt differ that much from normal tho. but just a few things ;)

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