DanMcS said:
About three posts into the thread, I responded to him and said essentially the same thing, nobody in the world minds how many conversions there are floating around.
Ah... Your post got lost in the sea of ultra-long conversion posts, which I'm still trying to digest...
Nobody on the thread has said anything about "I know this isn't via the official site, but...", so your snide comment seemed very out of the blue.
Well, that was paraphrasing... The actual comment
in this thread was: As Birthright is NOT OGL, and the folks at Birthright.net have the official rights to fan conversions, I am posting my intention first.
Naturally, I've seen it written a dozen different ways, but it amounts to the same thing.
And I wasn't being snide.
Anyway, to the topic of the thread...
Silveras said:
Birthright Conversion part 1: Bloodlines
The gradation is based on something the people could see and measure: the number and potency of Bloodline Powers you display (not Bloodline Score). So, each of the Bloodline Feats is tied to a pattern of powers, and the overall number and potency of powers matches up pretty well to a specific Bloodline Strength. There is still some variation, but it is not all over the board like the original rules.
On this: Would you be looking at one pre-defined order of powers, or would a Bloodline have a choice of two or three? While I do see a benefit to codifying these more specifically, I'd love to avoid typifying an entire family line by their powers.
I also added the Bloodline to the people's vocabulary. A Bloodline, in this sense, means that members of a particular family sharing the same origin and ancestry all have the same powers. If children have a weaker Strength than their parent's, when they raise it, they will gain the same powers as their parent with the dominant Bloodline. Which brings me to some other new terms relating to Bloodlines: the Diurshegh and the Durishegh. The Diurshegh is the current "Head of the Family" for a particular Bloodline, and the Durishegh is the "next in line," the designated Heir.
Cadet (new) branches of the family are created when someone in the family other than the Diurshegh leaps past the powers defined for his/her family. If House Alesson has only been at 'Major' at its strongest, and some young adventurer pushes his/her personal powers to match the requirements to be defined as Great, that character "splits off" and becomes the root of a new Bloodline. The Bloodline may end with that character if there is no marriage and progeny; if there is a marriage and progeny, the new family is noble and considered a cadet branch of the character's original family. The question of marriage may vary from campaign world to campaign world -- some will view the marriage to legitimize the offspring as necessary; other worlds may not need that technicality.
Any thought concerning an alternate origin of a Regent? For instance, in Mists of Avalon, Uther (and then later, I believe, Arthur) enters a symbolic marraige with Mother Earth, binding his actions and deeds to the welfare of the people and land. In a (flavor) sense, Uther was becoming a "Regent" as defined in BR.
I'd like a (non-Cerilion) rules set permit such entries. It also helps provide a means by which the rules can be more readily ported into a setting that doesn't include a "lineage of gods" or similar theme. Ex: The Clan of the North sends the Chief's son to face the Great Bear Spirit and to fight until death. However, the Great Bear cannot be beaten; It is really a test of the Great Bear to measure the lad's honor, courage, and resourcefulness. If the Chief's son is worthy of the Great Bear's "enigma", the Spirit joins with the youth, creating a Regent (rules wise, the Spirit is "gone", but the character is now considered "blooded").
See what I mean?