silvertable81 said:Steal the mage's Spell Component Pouches from their belts. They better have some spells memorised with no Material Components.
silvertable81 said:Steal the mage's Spell Component Pouches from their belts. They better have some spells memorised with no Material Components.
For just this reason, I advise all wizards to keep their components in various different pockets -- and advise all clerics to have at least two backup holy symbols.![]()
Tyrrell said:Now a less questionable rules interpratation.
Player: "As a free action my arcane caster drops their tower sheild. I cast a spell and as a move equivelent I pick up the tower sheild again."
DM "I hate you."
Hypersmurf said:
Jeremy shrugged, knelt, and drew up the hem of his robe, revealing his holdout symbol securely strapped in its ankle holster. It had been worth a try...
-Hyp.
Anyway, he had continual flame casted on his own hair and used that to cast pyrotechnics.
Hypersmurf said:
Hrmmmmm...
I'd have to think about that one as a DM.
CF is Evocation [Light], not Evocation [Fire]... but the spell description does call it "a flame".
I definitely wouldn't allow it to produce the Smoke effect, but the Blinding... hmm. Not sure.
-Hyp.
thegreatbuddha said:Combat Reflexes, Movement Check (Same thing as Stand Still, just not psionic), and a reach weapon. Anything without reach or a 5 to 1 advantage is completely screwed. Realistically, it takes a 6:1 or higher advantage for my opponents to actually get within melee range of me long enough to hit me more than once.