Bizarre Tactics & Combos


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silvertable81 said:
Steal the mage's Spell Component Pouches from their belts. They better have some spells memorised with no Material Components.

In our last adventure, a Wizard Suggested that another Wizard destroy all his spell components. He failed his save and proceeded to light a fire and destroy them one by one. We were all ready to attack him, but my DM said, "Are you sure you want to attack him before he's through?" So we all stood around, waiting for him to finish, then we killed him.

Another good tactic. Our Rogue/Cleric once Commanded a monster to "Grapple!" Which provoked an attack of opportunity and gave him a chance to do more damage. Damn good idea, I thought.
 

silvertable81 said:
Steal the mage's Spell Component Pouches from their belts. They better have some spells memorised with no Material Components.

Nice!

For just this reason, I advise all wizards to keep their components in various different pockets -- and advise all clerics to have at least two backup holy symbols. :D

Daniel
 

For just this reason, I advise all wizards to keep their components in various different pockets -- and advise all clerics to have at least two backup holy symbols. :D

Heh.

"I'll have to ask you for your holy symbol, Father Jeremy," Drakul's bodyguard informed the priest.

Jeremy slipped the chain from around his neck and handed the golden disk to to the minion.

The hulking figure paused a beat, then sighed. "And the other one?"

Jeremy shrugged, knelt, and drew up the hem of his robe, revealing his holdout symbol securely strapped in its ankle holster. It had been worth a try...

-Hyp.
 

Tyrrell said:
Now a less questionable rules interpratation.

Player: "As a free action my arcane caster drops their tower sheild. I cast a spell and as a move equivelent I pick up the tower sheild again."

DM "I hate you."

Loosing or readying a shield is a move equivalent action. (PHB, page 128)

Once you have loosed it, you can then drop it as a free action.
 


I had a very cool character in a game a while ago. He was not meant to survive very long. It was a Half-Orc Bard level 3 or 4 (i don't remember) with a wisdom score of 5, int of 8, etc.

Anyway, he had continual flame casted on his own hair and used that to cast pyrotechnics. He got himself blinded a few times... But anyway, i would not expect such a character to learn very easily.
I think Chaotic-Neutral with very low wisdom makes the coolest tactics...
 

Anyway, he had continual flame casted on his own hair and used that to cast pyrotechnics.

Hrmmmmm...

I'd have to think about that one as a DM.

CF is Evocation [Light], not Evocation [Fire]... but the spell description does call it "a flame".

I definitely wouldn't allow it to produce the Smoke effect, but the Blinding... hmm. Not sure.

-Hyp.
 

Hypersmurf said:


Hrmmmmm...

I'd have to think about that one as a DM.

CF is Evocation [Light], not Evocation [Fire]... but the spell description does call it "a flame".

I definitely wouldn't allow it to produce the Smoke effect, but the Blinding... hmm. Not sure.

-Hyp.

My DM ruled that because the source flame was on the head of the character, there is no way that he can avoid the blinding effect appart from the save, shutting the eyes does not work and the DC for the save was increased. You can also rule the same with smoke (increase the DC)...
I also have to remind you that he was an idiot (or very unwise). So he does not care about the increased DC.
 

thegreatbuddha said:
Combat Reflexes, Movement Check (Same thing as Stand Still, just not psionic), and a reach weapon. Anything without reach or a 5 to 1 advantage is completely screwed. Realistically, it takes a 6:1 or higher advantage for my opponents to actually get within melee range of me long enough to hit me more than once.

Or someone with Spring Attack. But yeah, that is pretty effective. Magical attacks or missile weapons would be the tactice of choice against that character.
 

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