Maester Luwin
First Post
Hey Robert! I know it's still a ways off but how compatible will the Thieve's World magic system be to The Black Company's? Thanks Maester Luwin
Yuan-Ti said:Campaign Setting: I'm toying with mixing BC with a Malazan campaign...
On another thread on the Necromancer Games board, I answered this question. Basically, the essential mechanics are nailed down for Thieves' World. In fact yesterday, I wrapped the 1st draft of the magic system. In looking at the two, they are, in fact, different, though there are similarities. The short version goes something like this: In the Black Company novels, there are few instances where there are "actual rules" for magic. This led us to the freeform magic system used in the BCCS.Maester Luwin said:Hey Robert! I know it's still a ways off but how compatible will the Thieve's World magic system be to The Black Company's? Thanks Maester Luwin
Indeed it does.rjs said:Now that sir is a VERY interesting idea. In fact, I believe Dark Legacies has a soldier class too.
Everyone's welcome! Just be careful on your way through the Abyss.rjs said:Hmm. Black Company crosses the Plane of Glittering Stone to Earth 2999. That, IMO, is a beautiful thing.
JoeGKushner said:Combat looks like it's going to have characters who survive to higher levels inevitably be cripples missing limbs and eyes and whatnot. I'll have to mess with the combat system a little and see how it plays out.
hellbender said:I do not have the book yet, however, from the sound of it, why adjust combat at all? It sounds as if the combat is harsh like in the original Warhammer rpg. This is an accurate portrayal of fights involving knives, swords, and other cutting and blunt weapons. Why make it easier on the players? If you follow the novels you will also learn to achieve the same goal without conflict, which, as Croaker points out, pays the same. There is no need for every confrontation to draw blood, the idea is to be effective with minimal loss.