Yuan-Ti said:
Hey, I agree with you guys. My point was that if your players are like mine, by the time they figure that out, we'll have a TPK on our hands... that is the only reason I would be easy on them. They need to learn a new way of playing d20 games.
If I let them learn the hard way, they won't want to play long enough to learn.
Edit: I should mention that that is what happened with my Conan game. They played like it was D&D and paid the price twice in 4 game sessions. Suddenly, no one had time to play anymore... :\
Bingo. Same problem I had with Dark Legacies.
"Here are all these fantastic masterwork components and equipment to tear your enemies apart."
Next game... "Well everyone, roll up new characters..." In other low-magic games, or at least low armor, there was some effort made to protect the characters. Wheel of Time for example, gives the characters a defense bonus. I'll have to think about how this is going to be used.
It's a great book. I love the magic system, love the way it semi-captures the feel of the novels, but there are gaps..
For example, character advancement. Many of the newer characters were much more powerful than the older ones because they were naturals or something along those lines. Some discussion of brining in powerful characters to a game in process would be great.
Characters die. In the novels, they die a lot. Having a character tree or something where the player has multiple characters would probably be a good idea.
Reference Sheets: We need downloads of the tables like Table 10-2 through 10-4, the insanity tables, critical tables... anything that is going to have to be referenced multiple times.
Epic Rules.. the chapter on character creation mentions that there are some details here but to go to the DMG for more info but in the character chapter, I didn't see any rules...
Lot of great stuff here though. I love the idea of Backgrounds. A lot of potential there. I might yank those for my standard D&D campaign. I love the fact that it has background, geography (more than the books), and character write ups of all the major characters.
I hope that Green Ronin follows Mongoose's path and makes a Pocket Book out of this will all of the 'gritty' options and perhaps like Grim Tales with various checks to give the GM a gauge on how dangerous certain options are. See, as much as I'm loving the book, I have players who probably won't buy it due to their financial situation, but they might be able to get the 'core' of it were that available at a lesser price.