Black Industries to produce DC Heroes RPG

Akrasia said:
But Black Industries is aggressively supporting the WFRP game. Just look at their release schedule so far, and for the remainder of the year.

If they give half (or a third) as much support to DC Heroes, it will be a very well supported system.

On the other hand, that's Warhammer FRP -- tie-in child to their bread-and-butter, and spiritual mascot of the company. I can understand their supporting it, as a means to draw in more gamers to minis, which is GW's number one concern.

With respect to its creation, upon reading the intro to it, Chris Pramas worked on that thing as much as a labor of love as it was a job. I'm curious to see who will be handling it, and whether they do it justice and make it playable, because NO version of DC heroes games has yet interested me.
 

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Joshua Dyal said:
Honestly, I'm not trying to be Johnny Raincloud over here; I hope all the best for this project, and I think it's got what it takes to be successful assuming someone doesn't bungle it. But I certainly don't expect to see GW throw any weight behind it.
Done right, superhero games don't NEED much support.

The corebook should let you make every single major character in the DC universe. Certainly everyone in the JLA, JSA and Teen Titans, along with the entire Batman and Superman families.

Include stats for the major alien races, brief descriptions (enough to play with, not so much that it'll be out of date in six months) of various worlds and interstellar powers.

Include rules for magic, to the extent that there's a coherent way magic works in the DCU.

Stats for the top 50 villains in the DCU, including all sorts of power levels. Stats for villainous organizations of various scales, including mooks and supervillains.

One page maps of Metropolis and Gotham with good legends.

With that information, and either one of the DK books about DC characters, or with the relevant Secret Files issue about whatever you want to center your game around, and you're good to go.

If BI were to do something like the D20/OGC/Superlink setup (which I think is unlikely), other groups could provide adventures and supplements until the cow came home. But really, with a sufficiently detailed list of powers, it's not really necessary -- supplements would come out every Wednesday in the form of more comics.
 


Gentlegamer said:
MEGS is the Mayfair Exponential Gaming System. It was the system developed for the original DC Heroes RPG. Mayfair lost the DC license to West End Games back in the day, and when Mayfair went under, Pulsar Games picked up the rights to the game mechanics of the system and released it as Blood of Heroes.

Pulsar Games Inc was sold a couple years ago, but the new owners have done zilch. The last time they said anything about the game (which wasn't anything at all really) was over a year ago so......
 

Kanegrundar said:
I had never heard of MEGS before now. How did the system work compared to M&M (my current supers game of choice)?

I just looked up the Pulsar Games website. They're under new ownership, but there hasn't been an update since '04. You can still order books from them, but by all other accounts they are dead in the water.

Kane

LOL. This post slipped by me. :)

I wouldn't hold out much hope for anything new. But you can get Blood Heroes online and maybe at your local game store if they have old stuff lying around. You can still find old DC books used or even new on Ebay and the like.

The system used 2D10 and were added together. It used the same mechanic for combat and skill use. What you needed to roll on the dice was determined by the acting value (your APs, or Ranks) of your skill, power, attribute (or whatever your are trying to do) vs the difficulty rank (or opposing value of an enemy) of the task. If you rolled better than you need, it was possible to gain extra shifts to achieve an even more effective result. It was a point based system. The system was tight, quick, and east to use. After playing some 20+ superhero games in my years, i'd rank it easily in the top 3. Its my personal favorite super hero system. I like it a little better than M&M, but that shouldn't suggest that i don't think highly of M&M.
 


Gentlegamer said:
The questions is: will it be better than MEGS? Those are big shoes to fill.

If it were based on MEGS (which I see no indication of in this thread so far...) I would so be there. IMO, MEGS beats out any SHRPG system before or since.
 

Psion said:
If it were based on MEGS (which I see no indication of in this thread so far...) I would so be there. IMO, MEGS beats out any SHRPG system before or since.

Wow -- a non-d20 system praised by Psion! I might have to look at this myself ... ;)
 

Akrasia said:
Wow -- a non-d20 system praised by Psion! I might have to look at this myself ... ;)

I'm not sure whether I should be insulted by the implication that I am narrow minded or honored that such a recommendation would motivate you to investigate the system... :heh: :uhoh:
 


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