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Black Sails over Freeport [OCC]

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Karl Green said:
I just send you an updated 2nd floor with the rooms that Zoraster did a quick look into
And I've uploaded it. Everybody should be able to see it. How big is the bell tower anyway?
 

The bell tower has about a 25 foot diameter, with the stairwell in the northeast corner. It is hollow in the middle and only a 5 or 6ft wide edge along the wall. There is a big bell in the center and someone has scrawled in chalk 'BEWARE THE SEA' near the stairway.
 

Are people interested in Zoraster's idea, or are we just going to hole up in the tower? I'm ok with either option, we need to get things moving again.
 

Kangaxx said:
Are people interested in Zoraster's idea, or are we just going to hole up in the tower? I'm ok with either option, we need to get things moving again.
I still don't think the big room is defensible enough. I don't know if there are any windows in the bedrooms, but even if there aren't the roof is thatched. A determined foe could get through it. If we're in the tower we'll be able to see anybody climbing up the outside of it and drop death on them. I see your point about how constricted the tower is, but I'm assuming that if there's trouble we're going to be outnumbered. Constriction is our friend.

Having said all that, if everybody else thinks the extra room to maneuver is important enough, I will go along with Zoroaster's idea.
 

i'm up for the tower specfically because it's an instant choke point, we could always try setting up a zip-line to get out, but to where would be the question.
 

Ferrix said:
i'm up for the tower specfically because it's an instant choke point, we could always try setting up a zip-line to get out, but to where would be the question.
Exactly. The whole island's a death trap. The only other place I can see that would be easy to defend is the cave, and I have no idea what's in there. Or do I?

Karl, can I make a Knowledge(Local) check to have some idea what's in that cave? Or is that too obscure?

Knowledge(Local) +5
 

well normally I would post this over in playing the game, but I could post it twice... rolling 18 +5 Know (local)... Torren is pretty sure that the cave leads into the crematorium and into the underground caves that make up the tombs, etc. There is also suppose to be a small shire of Wee Jas and some storage areas located there…
 

I think we have a problem with setting up a barricade that will protect the bell tower. There are not really any places where we can put it effectively. We need to be able to control both tower access. If we put the barricade on the second floor they can get us in the back by accessing the tower on the first floor. We also need some kind of cover in the dining area. I will investigate where those two doors lead.
 

I think our barricades are going to be people with swords, and setting up additional ones wouldn't really help.
 

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