Black Sails over Freeport [OCC]

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Karl, I had two ideas for characters and one needs some thought from you.

I've been itching to play a Filcher, a lemurlike race, which is described in creature collection II, for who knows how long. Mostly for style.

Basic stats
-4 str, +6 dex, -2 int, -2 cha
speed 25, climb 20

Effortless Climber: Filchers possess the supernatural ability to climb any surface, no matter how sheer or steep. They can climb glassy surfaces, even scuttle across ceilings as effortlessly as a spider. The filcher must have bare hands and feet for this ability to function.

Darkvision 60'

they also only speak their language but can understand other languages, i was thinking they might also be able to communicate with handsigns.

i think it'd be an excellent roleplaying challenge to play one of these guys since they can't speak any discernable tongue.

creature collection places 'em at cr 1/4.
 

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Well I don't have that book... and well they sound a tad bit weird ;)

what is there description? What the heck do they look like? I am inclined to say maybe not as I am not sure.... NOW there are lots of full-blooded Orcs and even a Hobgoblins and Goblins living in Freeport so it is possible to have the strange or different, accepted here like no where else... give me some more info and I will think aobut it some more...
 

Despite their animal-like appearance, filchers have a strong affinity for civilization, and can be found in nearly every major city... With their nimble hands and phenomenal agility, filchers are the scourge of market places and bazaars...

Filchers are similar to lemurs, standing nearly three feet tall, and their long, lanky bodies are covered with black, gray, or russet fur. Their hands are long-fingered and delicate, and their striped tail is highly prehensile, often standing in as an extra hand or foot when necessary. Though they are equally active during the day or night, filchers generally prefer darkness, where their reddish-orange eyes give them an advantage over humans. Over the years filchers have displayed a surprising degree of intelligence, able to use simple tools and even make use of discarded weapons like daggers or darts when threatened. Though they do not speak any language other than their own, filchers can understand the common tongue, and are capable of following fairly complex commands when the mood suits them. Though not inherently malicious, filchers enjoy stealing what they can from city dwellers, especially bright objects like coins and jewels.

they also got a few skill bonuses sleight of hand, escape artist...

an ecl calculator had it listed as ECL +0 and when i calculated it, it came out to the same.
 
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Hmm interesting... let me think on it tonight. I am not opposed to it per say but it is a bit different and I am not sure how your character would fit in with a "group"

For example... if in the first game your characters are all hired to go investigate something, how and why would your character be involved? If maybe he be a "pet" or something of one of the other characters I could maybe see it but it does not really sound like these guys would generally be hanging out down at the merc' bar as it were :)

ALSO any other character ideas?? HOPING to see some soon... Buller... Buller... even if you give me some ideas that would be cool... or do my earlier wishy-wash turn everyone off?

So far JimAde has said he will be playing a Wizard/Rogue

Tokiwong still interested in a Swashbuckler?
Hammerhead?
rangerjohn, still looking at a Fighter/Rogue?

ferretguy
 

Sure a swashbuckler sounds about right, let me look at my choices... I do know I will be away from a connection for a few days as well
 

Hmm I want to try some stuff from the Book of Exalted Deeds, perhaps a monk :) with some Exalted Feats... or maybe Paladin... what kind of game are you going for?
 
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This would be the description and history of the filcher character... he'd be a rogue 5 btw.

Description: How would you go about describing a three foot tall black and gray lemur wearing an armored (mithril chain shirt) black leather spider harness with various pouches, sheathed daggers, a rapier at the hip, and a heavy repeating crossbow across its back with a bandoleer of bolt clips along with a bandoleer of darts in an X across his chest? Its large golden eyes dart about with inquisitive mischief, and it's hard to really make out whether its smirking at you or just smiling. What appears to be a round furry belt is wrapped about its waist, although you can't really tell if its part of the little creature or not until it shifts of its volition proving instead to be a long prehensile tail.

History: Kitsch isn't all that old, although compared to most filchers he has a more seasoned past. At a young age, Kitsch and other filchers would dash about the cities, a general nuisance to the general population, although a vast source of amusement to children. Slowly, the filchers in the city started to disappear and rumors circulated that the merchants had hired a party of adventurers to cleanse the city of the filchers; pests they called them. Many of the filchers fled the city, although many were hunted down and killed, Kitsch remained in the city.

One day, while attempting to snatch some fruit from a cart a dwarf in armor gave a shout and a rabble of adventurers were soon in pursuit of the scurrying Kitsch. Arrows thudded into the walls and roofs as he scampered from building to building, then something blasted him off the wall, scorching his fur and he was sent reeling to the ground. Dazed and barely conscious Kitsch began crawling for an alley only to be surrounded by the adventurers. Giving up he lay himself upon his back, and looked up into the sky; hoping for a swift death. The adventurers conversed for a moment and then one, a shadowy human looked down upon him and gave him one chance to live: serve him unquestioningly and he would be spared. Torn between a pathetic death and servitude, he paused and was booted for his indolence. He feebly nodded and lapsed into unconsciousness.

Kitsch became the human's servant, who he came to learn was named Kerwyn. Kerwyn treated him harshly, but over time with the adventurers he started picking up some of the finer points of Kerwyn's unscrupulous business. Kitsch served for a year and a half when the adventurers took up a challenge that was too much for them to handle, they had attempted to ambush a number of hobgoblins and it had backfired. Swiftly the hobgoblins had massacred most of the party except for Kerwyn, who along with Kitsch, fled into the forests. Kerwyn slowed and eventually slumped against a tree and Kitsch approached him slowly. With a start Kerwyn slammed Kitsch to the ground and clutched his side, blood oozing from a ghastly wound and both slipped into unconsciousness. Soon Kitsch awoke with a numbing headache and staggered to his feet, Kerwyn was slumped against a tree, still unconscious. Kitsch approached more cautiously this time, prodding the wounded human with a long finger. No response. Kitsch glanced around and found one of Kerwyn's daggers lying upon the ground, picking it up slowly he rolled it over unconsciously in his grasp. Kerwyn shook with a start and looked upon the filcher holding one of his daggers. With a snarl he lunged at Kitsch but winced and collapsed again. Kitsch strode up to his master, looking down at him, and with a vicious stroke plunged the dagger into Kerwyn?s windpipe, a look of hateful surprise left on his face as the life drained from it. Kitsch snatched up his former master?s valuables and headed off to make a life of his own.

Ending up in Freeport after being run out of one too many town for stealing or some other mischievousness. He ended up becoming a semi-pet for a pirate who found his agility remarkably well-suited to the riggings. He became a lookout and sniper, harrying enemies from the rigging with a crossbow. He eventually earned the pirates respect and friendship, and has taken his leave from the pirate, receiving a parting gift of a masterwork heavy repeating crossbow which he takes extreme care of.

The crossbow would be his "empowered" item. Also, since it's a slightly lower magic world, would you consider higher grade masterwork items? Wheel of Time has masterpiece weapons, which add 600gp to the price and are +2 to hit.
 
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I had another idea for a spiked chain wielding swashbuckler, but looks like we already got a swashie.

Also, the character history for the filcher i put up I think could justify him being at least a little more like a normal adventurer. He'd definately be willing to take up some sort of investigatory job.

looks like it might be a not so moral crew, lotta roguishness. all hail the anti-hero ;-)
 

Tokiwong said:
Hmm I want to try some stuff from the Book of Exalted Deeds, perhaps a monk :) with some Exalted Feats... or maybe Paladin... what kind of game are you going for?

Well I would like the party to be mostly "good-tendencies", or at least are not total mercenary… and most defiantly not evil. You will should also not be opposed to working with a team.

The first game or so will be an intro to Freeport and investigation. There have been a lot of rumors of war, disappearances and grisly murders of late. Add to that all the Orc’s coming to town to work as labors and the fact that there is a crisis in the government right now, Freeport has a lot of tension and possible adventures going on. Then it would be an BIG high sea adventure (Black Sails of Freeport is pretty HUGE... it's got evil cultist, black-hearted pirates, rogues, betrayal, dead gods, horrors from another world, undead, talking man-eating apes, mutants, monsters and a whole lot of treasure… some of it is not even cursed!)

I don’t have the book of Exalted Deeds (or Evil)… what is in it that you might want to try? I am not opposed to using stuff I don’t have so long as it is far too all :)
 

Ferrix said:
I had another idea for a spiked chain wielding swashbuckler, but looks like we already got a swashie.

Also, the character history for the filcher i put up I think could justify him being at least a little more like a normal adventurer. He'd definately be willing to take up some sort of investigatory job.

looks like it might be a not so moral crew, lotta roguishness. all hail the anti-hero ;-)

:) well either one would be fine with me... OK I will read over the filcher stuff a little better tonight and tomorrow BUT it does not seem to bad. So long as he would have a reason to hang around a bunch of guys who will someday soon be going on a... long trip at sea... it should be ok.

As for the higher powered mastercraft... let me look at my Wheel of Time rules when I get home tonight.
 

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