Black Sails over Freeport [OCC]

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Well there was a Monk Prestige Class I liked in their and a few feats I needed from it, to make that Prestige Class, it would make my monk a champion of good, but it seems in the story ahead that will be a good thing :)
 

Initiate of Pistis Sophia monks who dedicate themselves to a being of goodness, and live by Sanctified vows, the feats needed are Sacred Vow, Sanctify Ki Strike, & Servnt of the Heavens :)

But if it is too much I can just make a monk or a swashbuckler... bleh so many choices... just never done a monk before ;)
 

Kewl rangerjohn... they are a pretty good PreCl. Let me know if you need any other info, and post your character when you can...

Oh yea I did want to mention... I am pretty sure even LG would not have to hard a time getting involved in this set-up. The first will be an investigations for the City Guard (the Lord's Watch)... as they are trying to stop a roit in and around the Dock's between Orcs and the Dockworkers Guild, plus investigate some bad murders over in Drac's End, plus keep the peace in the Old City with the problems caused by the Captains Council... they have their hands full
 

Tokiwong said:
Initiate of Pistis Sophia monks who dedicate themselves to a being of goodness, and live by Sanctified vows, the feats needed are Sacred Vow, Sanctify Ki Strike, & Servnt of the Heavens :)

But if it is too much I can just make a monk or a swashbuckler... bleh so many choices... just never done a monk before ;)

Well let me know what each feat does before I approve it :) but I am fairly easy... Monks are cool all by themselves though :)
 

Sacred Vow gives a +2 Perfection Bonus to Diplomacy checks; Sanctify Ki Strike requires Ki Strike, a Good Alignment, and it allows one to add 1 point of damage with unarmed strikes to evil opponents, or 1d4 to evil outsiders; Servant of the Heavens grants +1 Luck Bonus to any one roll once per day, and the character now serves a Tome Archon as their champion :)
 

This game sounds cool, I like the pirate atmosphere of Freeport. In contrast to the swashbucklers being prepared for this game, I'm thinking of going with an arcane spellcaster for support; however, I'm not sure what exactly house rules you're going with for spellcasters. For example, is the ever-useful Fly spell still banned?

For my character, I'm probably going with a Human Rogue 1 Wizard 4, with eventual plans for going Arcane Trickster or such. My wizard will have aspirations of becoming a famous author and transcribing tales of adventure, thus motivating him to adventure (that, and the glory, fame, treasure, power, etc.)
 

poll from the players/people involved with this game

I've two characters basically set to go, one is a filcher rogue, check out the brief history above. The other is a human fighter, all the way with firearms, EWP: firearms, firearm drilling x2, point blank shot, precise shot, twf... a rough and tumble fighter type who focuses primarily on blasting people away with a pair of twin MW privateers, but has a greatsword and spiked gauntlets for those moments when he doesn't have time to reload. The second character might be more party friendly, I'll leave this one up to people. Plus it looks like there is a lot of roguing already going on with some of the other players. So give a say.
 

Hammerhead said:
This game sounds cool, I like the pirate atmosphere of Freeport. In contrast to the swashbucklers being prepared for this game, I'm thinking of going with an arcane spellcaster for support; however, I'm not sure what exactly house rules you're going with for spellcasters. For example, is the ever-useful Fly spell still banned?

For my character, I'm probably going with a Human Rogue 1 Wizard 4, with eventual plans for going Arcane Trickster or such. My wizard will have aspirations of becoming a famous author and transcribing tales of adventure, thus motivating him to adventure (that, and the glory, fame, treasure, power, etc.)

Well I am not banning Fly any more... I dislike the spell and almost no NPC will ever have it in the spellbooks etc. BUT players are special and as such they will not be restricted :)

NOW just as a side note JimAde just posted his character over in the Gallery and he is a Rogue 1/Wizard 4 also... so that might not be the best... but if you guys don't step on each other toes (i.e. both have the same spells, idea) I am fine with that... I only skimmed his character so I am not sure what he is going to...
 


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