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Black Sails over Freeport [OCC]

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Ferrix said:
well kitsch functions as a decent trap-finder kind of guy, so don't know if we need another rogue... though a cleric is always a great character for any party...
Cool. I'm looking forward to seeing the little guy in action :)

But my wizard comments still apply. At this level there's plenty of room to have two arcane casters without stepping on any toes. Especially since my character's a specialist with no access to Enchantment or Illusion (if that's your thing).
 

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rangerjohn said:
Just what are the limits on magic items?

Besides the lower starting cash for a 5th level character the only limits I have is that you NOT go overboard on Scrolls and Potions. If you are a spellcaster and have Scribe Scroll or Brew Potion I will be more "open" to you having a few more so long as they are part of your spell list (and they can cost 1/2). Otherwise nothing... if you want a +1 sword and +1 armor (don't have my book hear so I am not sure what those cost :)) that is fine with me.


Again... most of the limits I am placing on Magic will come from Treasure, etc. So what you start with might very well be the best you get... for a while
 

you could have a +1 weapon and a +1 piece of armor, considering armor adds only 1000 to the cost for a +1, and only 2000 more for a +1 weapon, however... that sort of limits your other equipment. 23xx for a weapon + 11xx+ for a piece of armor = 34xx+ for two piece, leaving you with around maybe 500 for other gear... and this is considering most light/medium armors as they are cheap, you'll be in a whole nother world of cost if you go heavy armors.
 

Well we are getting closer :)

I know the Tok will be out for a while so I will wait until rangerjohn and Hammerhead post there character AND then I think we will be ready to start... YA!

Any other questions?

OH YEA I found this on a different story hour and thought it was a pretty good idea. What do you all think?

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Ok, ladies and gentlemen, we'll be starting now. All OOC information that you need to tell me put at the end of your post in bracket like this:

[OOC: Diplomacy +10 to try to calm him down]

Of course the role-playing version of that would be further up the post, but if you need any rolls made, just make me aware of them.

Also, please put your race, class, character name, and whatnot in the title of your posts so everyone doesn't have to keep running to the Rogue's Gallery to figure our who everyone is.

Thoughts go in italics, speaking in "quotes," and actions go in *asterisks.* If you wish to use different colors for thoughts and speech, you may, but it must be light enough for me to read.

Occasionally I'll be making use of the spoiler tags. If you see a blank spot in a paragraph or something, like this this is an example of spoiler text, please don't highlight it until you read the end of the post and get my recommendations as to who is supposed to read it.
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[question- how do you insert the soilder tags? I don't see that option. NOT a big deal as I don't think I would use spoilers very often if at all. Just wondering. Karl]
 


Karl: The tag is just <spoiler> and </spoiler>(but with square brackets instead of angle brackets).

Here is an example of the spoiler tag

this is some text to hide. Why are you reading it? :)
 

Ah got it... ok after quick look over everyone just a couple of questions/comments (I will look them over better this weekend, work is busy though this week so I have only glanced at the characters)...

JimAde you should have one more language correct? Or do you bump your INT up at 4th level? The handsign that Kitsch uses might be a good one as it would allow someone to talk with him :)

rangerjohn looks good... just need to know what extra Language Black Jack speaks (besides Common and Elven; plus one more for his INT)

Hoping to see another one or two character by this weekend... if so we will start the game on Monday.
 

Karl Green said:
JimAde you should have one more language correct? Or do you bump your INT up at 4th level? The handsign that Kitsch uses might be a good one as it would allow someone to talk with him :)
My 4th level addition was to Dex, so my skill points are correct. I'll add the hand-sign language. I gave myself my INT bonus in languages instead of common PLUS my INT bonus. Duh.
 
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Hmm well for Pirate/Seamen there are two additional languages...

Semaphore - the semaphore flag code is an alphabet signaling system based on the waving of a pair of hand-held flags in a particular pattern. It is mostly used by merchant seaman, and disparaged by pirates whose idea of signal flags is hoisting the skull-and-bones.

Naval Code - an ancient alphabet code with roots in the great elven sea kingdoms. Naval Code substitutes long and short pulses of light for letters, using signal lanterns or heliographic transmissions. The signal light can reliably communicate up to 3 miles during the day and 10 miles at night or in overcast conditions. A heliographic disk can transmit messages over the horizon by projecting light against clouds. It is limited by weather conditions but when favorable is good to around 20 or so miles.
 
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