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Black Sails over Freeport [OCC]

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Tokiwong said:
Sacred Vow gives a +2 Perfection Bonus to Diplomacy checks; Sanctify Ki Strike requires Ki Strike, a Good Alignment, and it allows one to add 1 point of damage with unarmed strikes to evil opponents, or 1d4 to evil outsiders; Servant of the Heavens grants +1 Luck Bonus to any one roll once per day, and the character now serves a Tome Archon as their champion :)


Those look fine to me... and could be very useful :) Up to you...
 

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Karl Green said:
Well I am not banning Fly any more... I dislike the spell and almost no NPC will ever have it in the spellbooks etc. BUT players are special and as such they will not be restricted :)

NOW just as a side note JimAde just posted his character over in the Gallery and he is a Rogue 1/Wizard 4 also... so that might not be the best... but if you guys don't step on each other toes (i.e. both have the same spells, idea) I am fine with that... I only skimmed his character so I am not sure what he is going to...
My character's a Transmuter whose spells concentrate on movement (though strangely I didn't take levitate and can't get Fly yet). Mostly his magic makes him a better fighter, strangely enough. He's the sort who'll jump into melee with a charged Shocking Grasp and a rapier. I may need to re-think the spell selections since I was creating it in a vacuum.
 


Looks good Ferrix...

OK so far we have:
Torren Blackquill Male Human Rogue 1/Wizard(Transmuter) 4 played by JimAde
Kitsch Male Filcher Rogue 5 played by Ferrix
Unknown monk? played by Tokiwong
Unknown Fighter/Rogue played by rangerjohn
Unknown Rogue/Wizard played by Hammerhead
ferretguy still out there and interested?

I would not mind starting the first part this Friday or maybe Monday depending on the number of characters. I know a couple of you will be out at the end of the month etc. and that's cool you should be able to jump in fairly soon after we get going.
 

Hmm looks like we need a healer though... damn you cruel fate! I am going to need more time to mull out a concept... now torn between a monk and a cleric
 

A bit more info on Freeport...

MAJOR GODS OF FREEPORT
Boccob (N) god of Knowledge and Magic
Tempest* (N; priests – any alignment; Spheres – Destruction, Protection, Strength, War; Favored Weapon: the Great Sword) is the god of War and Warriors [taken somewhat from the FR]
Harrimast* (CN; priest: any Chaotic alignment; Spheres - Air, Travel, War, Water; Favored Weapon: Cutlass) – the patron god of Freeport, God of Pirates and Privateers
Procan, the Strom Lord* (CN; priest – any alignment; Spheres – Animal, Chaos, Travel, Water; Favored Weapon: Trident) is the god the sea, sea life, salt, sea weather and navigation.
The other gods found in the PHB3.5 have some shires and or temples here (well not all but most).

At the present time there is no Sea Lord in Freeport, and the Captains Council is trying to lead the city but they are deadlocked, as wily politicians try to mold the rules of succession to serve the needs of the private factions –while simultaneously trying to better their own position. The rainy stormy season is just barely starting… most of the time storm clouds blow in and it rains in the early evenings. With in a month or so the monsoon season will start but until then, most the storms are pretty mild. The monsoon season generally lasts 2-3 months.

On the mainland, a war of sorts is brewing between the elves of the Tir na Quin and Northolt. Privateers have been flocking to the city of Freeport as in the past with all other wars, the Freeport Admiralty issues ‘Letters of Marquee (essentially renting out Freeport’s buccaneers to do what they do best on behalf of another country). But with the strife in the Captains Council, the Admiralty has stopped issuing the revenue-generating Letters.

Orcs have streamed into the city in ever-larger numbers to assist in the refurbishing of Milton’s Folly, and the natives are not happy having that many savage humanoids swarming the streets, particularly ones who work for cut-rate wages.
 

Hmm, I never saw JimAde's posts in the RG until too late. Replace my character idea with a Chaotic Good Cleric of Harrimast...I'll probably end up using a Bastard Sword for that swashbuckling feel! [end sarcasm]
 


Hammerhead said:
Hmm, I never saw JimAde's posts in the RG until too late. Replace my character idea with a Chaotic Good Cleric of Harrimast...I'll probably end up using a Bastard Sword for that swashbuckling feel! [end sarcasm]
Don't let that stop you. Note that I only took the rogue level for the combat and tumbling abilities. I put NOTHING in search/disable/etc.

Also, the number of spells I have is pretty limited. If you took a wizard (or sorcerer) with a different focus, we wouldn't necessarily clash. If you took a straight wizard, you'd get 3rd level spells, which I don't have yet.
 

well kitsch functions as a decent trap-finder kind of guy, so don't know if we need another rogue... though a cleric is always a great character for any party...
 

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