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Guest 11456
Guest
Here is my Pterran Druid with the start of a background that includes some of the other characters:
Character Name: Lifehearth Ristu
Character Race: Pterran
Character Class: Druid
Alignment: NG
Gender: Female
Age: 18
Height: 4’ 9”
Weight: 115#
Eyes: Black
Character Level: 12
Language: Pterran, Common
Str: 8 (-1) [0 points=8]
Dex: 10 (+0) [4 points=12 – 2 race]
Con: 10 (+0) [2 points=10]
Int: 12 (+1) [4 points=12]
Wis: 28 (+9) [20 points=19 + 2 race + 3 level + 4 item]
Cha: 16 (+3) [6 points=14 + 2 race]
AC: 12; Flat-footed: 12; Touch: 10
HP: 12d8
Saves:
Fort: +9 (+8 base, +0 con, +1 wastelander feat)
Ref: +4 (+4 base, +0 dex)
Will: +17 (+8 base, +9 wis)
Init: +0
BAB: +9
MAB: +8
RAB: +9
Weapons:
Steel Scimitar (1-H, 1d6-1, 18/x2, Slashing, 4#)
Steel Dagger (Light, 1d4-1, 19/x2, Piercing, 10’, 1#)
Skills:
Handle Animal +18 (15 ranks, +3 cha)
Heal +14 (3 ranks, +9 wis, +2 self-sufficient feat)
Knowledge: nature +7 (2 ranks, +1 int, +2 nature sense, +2 survival synergy)
Listen +13 (6 ranks, +9 wis, -2 race)
Ride +17 (15 ranks, +0 dex, +2 handle animal synergy)
Spellcraft +16 (15 ranks, +1 int)
Spot +13 (4 ranks, +9 wis)
Survival +30 (15 ranks, +9 wis, +2 wastelander feat, +2 self-sufficient feat, +2 nature sense)
Feats:
Talented (beacon)
Wastelander
Self-Sufficient
Track
Eschew Materials
Natural Spell
Spells/day: 6/8/6/6/5/5/3
Spell DC: 19+spell level
Racial Features:
+2 wis, +2 cha, -2 dex
medium size
base speed 30’
-2 Listen
natural weaponry (2 claws +8 melee (1d3-1) and bite +3 melee (1d4-1))
wild telepathy (missive)
weapon familiarity (thanak)
automatic languages: pterran
bonus languages: common, dwarven, elven, Halfling, giant, gith, ssurran, thri-kreen, yuan-ti
life path (path of the druid)
favored class: druid
Class Features:
Animal Companion (Erdlu)
Nature Sense
Wild Empathy +23 (+12 level, +9 wisdom, +2 handle animal synergy)
Woodland Stride
Trackless Step
Nature’s Speech
Wild Shape (4/day; tiny, small, medium, large; plant)
Venom Immunity
Equipment & Gear (cost, weight, location):
Iron Scimitar (1,500 cp, 4#, backpack)
Periapt of Wisdom +4 (16,000 cp, 0.1#, worn)
Agafari Wand of Cure Serious Wounds (11,250 cp, 0.1#, backpack)
Bone Wand of Cure Light Wounds (750 cp, 0.1#, backpack)
Obsidian Wand of Light (375 cp, 0.1#, backpack)
Leather Armor (10 cp, 15#, backpack)
Backpack (2 cp, 2#, worn)
Waterskin (1 cp, 4#, backpack)
1 gp; 1 sp; 2 cp (112 cp, 0.1#, backpack)
Total: 30,000 cp, 25.5#
Light Load: 26#
Medium Load: 53#
Heavy Load: 80#
Base Speed: 30’
Normal Speed: 30’
Maximum Dex Bonus: +6
Armor Check Penalty: +0
Animal Companion: Gree-lok
Erdlu, Medium-Size Animal
Hit Dice: 10d8+10
Initiative: +4
Speed: 40’
AC: 24 (+4 dex, +10 natural), touch 14, flat-footed 20
Base Attack/Grapple: +7/+10
Attack: Claw +10 melee (1d6+3)
Full Attack: 2 claws +10 melee (1d6+3) and bite +8 melee (1d8+1)
Face/Reach: 5’/5’
Saves: Fort +8, Ref +11, Will +4
Abilities: Str 16, Dex 18, Con 13, Int 2, Wis 12, Cha 3
Skills: Jump +16, Listen +7, Spot +8
Feats: Alertness, Improved Natural Armor, Improved Natural Attack (claw), Improved Natural Attack (bite)
Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track
Character background:
After choosing her life path, Ristu chose to leave her home of Lost Scale so that she could better serve the Earth Mother. As she began traveling in the Tablelands she called her animal companion, Gree-lok, an erdlu. Together they traveled and she learned of the many cultures in the Tablelands.
When traveling in one day she came upon a human near death. In fact she had thought the man dead until Gree-lok called her attention to her mistake. She was amazed that the man yet survived. With Ristu’s extraordinary survival skills she helped revive that man who called himself Garak. The three decided that there was safety in numbers and Garak seemed genuinely interested in repaying the help. So they chose to travel together. Garak seemed to want to leave the area as quickly as possible so they moved on. Although Ristu hoped that Garak would follow the path of the druid, it was quickly obvious that his destiny was in a different direction. Then there were three.
One day they were attacked by a large beast. Things were not going well until a large half-giant came from out of nowhere and interposed himself between them and the beast. The large man fought ferociously and felled the beast, but not without taking quite a beating himself. As the beast fell, so the giant man did as well. When he awoke he found an erdlu, a pterran, and a human looking him over. Garak and Ristu had healed his wounds. While the half-giant was indeed a fearsome fighter, he realized that he was still vulnerable. He agreed that traveling with such healers would be beneficial to him. Garak and Ristu seemed to think that a half-giant companion was very good for their health as well. Then there was four.
Blah, blah, blah Mul. Then there were five.
Blah, blah, blah Aarakocra. Then there were six.
Blah, blah, blah Other. Then there were seven.
Character Name: Lifehearth Ristu
Character Race: Pterran
Character Class: Druid
Alignment: NG
Gender: Female
Age: 18
Height: 4’ 9”
Weight: 115#
Eyes: Black
Character Level: 12
Language: Pterran, Common
Str: 8 (-1) [0 points=8]
Dex: 10 (+0) [4 points=12 – 2 race]
Con: 10 (+0) [2 points=10]
Int: 12 (+1) [4 points=12]
Wis: 28 (+9) [20 points=19 + 2 race + 3 level + 4 item]
Cha: 16 (+3) [6 points=14 + 2 race]
AC: 12; Flat-footed: 12; Touch: 10
HP: 12d8
Saves:
Fort: +9 (+8 base, +0 con, +1 wastelander feat)
Ref: +4 (+4 base, +0 dex)
Will: +17 (+8 base, +9 wis)
Init: +0
BAB: +9
MAB: +8
RAB: +9
Weapons:
Steel Scimitar (1-H, 1d6-1, 18/x2, Slashing, 4#)
Steel Dagger (Light, 1d4-1, 19/x2, Piercing, 10’, 1#)
Skills:
Handle Animal +18 (15 ranks, +3 cha)
Heal +14 (3 ranks, +9 wis, +2 self-sufficient feat)
Knowledge: nature +7 (2 ranks, +1 int, +2 nature sense, +2 survival synergy)
Listen +13 (6 ranks, +9 wis, -2 race)
Ride +17 (15 ranks, +0 dex, +2 handle animal synergy)
Spellcraft +16 (15 ranks, +1 int)
Spot +13 (4 ranks, +9 wis)
Survival +30 (15 ranks, +9 wis, +2 wastelander feat, +2 self-sufficient feat, +2 nature sense)
Feats:
Talented (beacon)
Wastelander
Self-Sufficient
Track
Eschew Materials
Natural Spell
Spells/day: 6/8/6/6/5/5/3
Spell DC: 19+spell level
Racial Features:
+2 wis, +2 cha, -2 dex
medium size
base speed 30’
-2 Listen
natural weaponry (2 claws +8 melee (1d3-1) and bite +3 melee (1d4-1))
wild telepathy (missive)
weapon familiarity (thanak)
automatic languages: pterran
bonus languages: common, dwarven, elven, Halfling, giant, gith, ssurran, thri-kreen, yuan-ti
life path (path of the druid)
favored class: druid
Class Features:
Animal Companion (Erdlu)
Nature Sense
Wild Empathy +23 (+12 level, +9 wisdom, +2 handle animal synergy)
Woodland Stride
Trackless Step
Nature’s Speech
Wild Shape (4/day; tiny, small, medium, large; plant)
Venom Immunity
Equipment & Gear (cost, weight, location):
Iron Scimitar (1,500 cp, 4#, backpack)
Periapt of Wisdom +4 (16,000 cp, 0.1#, worn)
Agafari Wand of Cure Serious Wounds (11,250 cp, 0.1#, backpack)
Bone Wand of Cure Light Wounds (750 cp, 0.1#, backpack)
Obsidian Wand of Light (375 cp, 0.1#, backpack)
Leather Armor (10 cp, 15#, backpack)
Backpack (2 cp, 2#, worn)
Waterskin (1 cp, 4#, backpack)
1 gp; 1 sp; 2 cp (112 cp, 0.1#, backpack)
Total: 30,000 cp, 25.5#
Light Load: 26#
Medium Load: 53#
Heavy Load: 80#
Base Speed: 30’
Normal Speed: 30’
Maximum Dex Bonus: +6
Armor Check Penalty: +0
Animal Companion: Gree-lok
Erdlu, Medium-Size Animal
Hit Dice: 10d8+10
Initiative: +4
Speed: 40’
AC: 24 (+4 dex, +10 natural), touch 14, flat-footed 20
Base Attack/Grapple: +7/+10
Attack: Claw +10 melee (1d6+3)
Full Attack: 2 claws +10 melee (1d6+3) and bite +8 melee (1d8+1)
Face/Reach: 5’/5’
Saves: Fort +8, Ref +11, Will +4
Abilities: Str 16, Dex 18, Con 13, Int 2, Wis 12, Cha 3
Skills: Jump +16, Listen +7, Spot +8
Feats: Alertness, Improved Natural Armor, Improved Natural Attack (claw), Improved Natural Attack (bite)
Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track
Character background:
After choosing her life path, Ristu chose to leave her home of Lost Scale so that she could better serve the Earth Mother. As she began traveling in the Tablelands she called her animal companion, Gree-lok, an erdlu. Together they traveled and she learned of the many cultures in the Tablelands.
When traveling in one day she came upon a human near death. In fact she had thought the man dead until Gree-lok called her attention to her mistake. She was amazed that the man yet survived. With Ristu’s extraordinary survival skills she helped revive that man who called himself Garak. The three decided that there was safety in numbers and Garak seemed genuinely interested in repaying the help. So they chose to travel together. Garak seemed to want to leave the area as quickly as possible so they moved on. Although Ristu hoped that Garak would follow the path of the druid, it was quickly obvious that his destiny was in a different direction. Then there were three.
One day they were attacked by a large beast. Things were not going well until a large half-giant came from out of nowhere and interposed himself between them and the beast. The large man fought ferociously and felled the beast, but not without taking quite a beating himself. As the beast fell, so the giant man did as well. When he awoke he found an erdlu, a pterran, and a human looking him over. Garak and Ristu had healed his wounds. While the half-giant was indeed a fearsome fighter, he realized that he was still vulnerable. He agreed that traveling with such healers would be beneficial to him. Garak and Ristu seemed to think that a half-giant companion was very good for their health as well. Then there was four.
Blah, blah, blah Mul. Then there were five.
Blah, blah, blah Aarakocra. Then there were six.
Blah, blah, blah Other. Then there were seven.