Mithril Man
First Post
I posted this before as the Blade Wanderer, but messed with it a bit and am reposting--in the hope that I can get some comments (this time). I also posted this in the Monte Cook forums, in case it looks familiar.
I've got a couple questions about this prestige class:
1) Is it balanced?
2) Are the requirements stringent enough?
3) Any suggestions for alterations?
By the way, I took out campaign specific description as I felt it might be easier to digest.
Blade Mystic
Requirements:
Alignment: Any non evil
Race: Human, Half-elf or Elf
BAB: +7
Skills: Jump 5, Tumble 5
Feats: Dodge, Mobility, Spring Attack, Weapon Focus, Whirlwind Attack
Magic: A blade mystic must have the ability to cast arcane or divine spells
Class Abilities:
HD: d8
BAB: As fighter
Saves: Ref/Will good, Fort poor
Skill points: 4 + Int bonus per level
Class Skills: Balance, Jump, Listen, Move Silently, Spot, Tumble
The Way
All blade mystics must follow a code, which they call the Way. They must dedicate their every action to the Way, which includes seeking out and destroying any vestige of the Taint/evil. Other aspects of the Way include an ascetic and nomadic lifestyle: blade mystics never keep more wealth than they can carry.
All blade mystic special abilities are usable only if wearing light or no armor.
Special Abilities:
1 - Acrobatics (+5), Leap of the Clouds, Fast Movement (+10 ft)
2 - Intuitive Defense
3 - Mystic Weave 1/day
4 - Superior Weapon Focus
5 - Acrobatics (+10), Fast Movement (+20 ft)
6 - Mystic Weave 2/day
7 - Mystic Veil
8 -
9 - Mystic Weave 3/day
10 - Acrobatics (+20), Fast Movement (+30 ft)
Acrobatics - modifier to Jump, Tumble and Balance checks.
Leap of the Clouds - jumping distance is not limited according to height
Fast Movement - +10 ft to base move
Intuitive Defense - Wisdom bonus added to AC
Superior Weapon Focus - +1 attack bonus to previously focused weapon
Mystic Veil - permanent nondetection as the spell.
Mystic Weaves -
*Eyes of Truth - as the spell true seeing.
*Blade Cocoon - the blade cocoon takes a full attack action to prepare, during which the blade wanderer whirls their weapon in a vortex around themself, creating a shimmering cocoon of protection. The blade cocoon provides a spell resistance of 10+1 per blade wanderer level and wisdom modifier; it lasts for 1 minute per blade wanderer level.
*Blade Storm - Whirlwind attack as a partial attack action instead of a full attack action (as ki whirlwind attack).
*Sphere Walk - As the spell plane shift.
REFERENCE: COMPARISON TO OTHER PRESTIGE CLASSES
Blade Dancer:
SUBTRACT:
Ride the Wind (Air walk)
Acrobatic Attack
Enchanted Blade I, II, and III
REDUCED:
Acrobatics
Fast Movement
IMPROVE:
Skills
Saves
ADD:
Superior Weapon Focus
Intuitive Defense
Nondetection
Mystic Weaves
Weapon Master:
SUBTRACT:
Ki Damage
Increased Multiplier
Superior Combat Reflexes
Ki Critical
Ki Whirlwind Attack
REDUCE:
Hit Dice
IMPROVE:
Skills
Saves
ADD:
Acrobatics
Leap of the Clouds
Fast Movement
Intuitive Defense
Nondetection
Mystic Weaves
My opinion is that it is pretty equivalent to the blade dancer, but with easier requirements, and a bit more than the weapon master but with more difficult requirements. If this is true, I either need to tone it down a touch in order to make it match the requirements, or beef up the requirements a bit.
I also wouldn't mind modifying the special abilities somewhat--maybe getting rid of Mystic Veil/nondetection and/or altering the Weaves.
I've got a couple questions about this prestige class:
1) Is it balanced?
2) Are the requirements stringent enough?
3) Any suggestions for alterations?
By the way, I took out campaign specific description as I felt it might be easier to digest.
Blade Mystic
Requirements:
Alignment: Any non evil
Race: Human, Half-elf or Elf
BAB: +7
Skills: Jump 5, Tumble 5
Feats: Dodge, Mobility, Spring Attack, Weapon Focus, Whirlwind Attack
Magic: A blade mystic must have the ability to cast arcane or divine spells
Class Abilities:
HD: d8
BAB: As fighter
Saves: Ref/Will good, Fort poor
Skill points: 4 + Int bonus per level
Class Skills: Balance, Jump, Listen, Move Silently, Spot, Tumble
The Way
All blade mystics must follow a code, which they call the Way. They must dedicate their every action to the Way, which includes seeking out and destroying any vestige of the Taint/evil. Other aspects of the Way include an ascetic and nomadic lifestyle: blade mystics never keep more wealth than they can carry.
All blade mystic special abilities are usable only if wearing light or no armor.
Special Abilities:
1 - Acrobatics (+5), Leap of the Clouds, Fast Movement (+10 ft)
2 - Intuitive Defense
3 - Mystic Weave 1/day
4 - Superior Weapon Focus
5 - Acrobatics (+10), Fast Movement (+20 ft)
6 - Mystic Weave 2/day
7 - Mystic Veil
8 -
9 - Mystic Weave 3/day
10 - Acrobatics (+20), Fast Movement (+30 ft)
Acrobatics - modifier to Jump, Tumble and Balance checks.
Leap of the Clouds - jumping distance is not limited according to height
Fast Movement - +10 ft to base move
Intuitive Defense - Wisdom bonus added to AC
Superior Weapon Focus - +1 attack bonus to previously focused weapon
Mystic Veil - permanent nondetection as the spell.
Mystic Weaves -
*Eyes of Truth - as the spell true seeing.
*Blade Cocoon - the blade cocoon takes a full attack action to prepare, during which the blade wanderer whirls their weapon in a vortex around themself, creating a shimmering cocoon of protection. The blade cocoon provides a spell resistance of 10+1 per blade wanderer level and wisdom modifier; it lasts for 1 minute per blade wanderer level.
*Blade Storm - Whirlwind attack as a partial attack action instead of a full attack action (as ki whirlwind attack).
*Sphere Walk - As the spell plane shift.
REFERENCE: COMPARISON TO OTHER PRESTIGE CLASSES
Blade Dancer:
SUBTRACT:
Ride the Wind (Air walk)
Acrobatic Attack
Enchanted Blade I, II, and III
REDUCED:
Acrobatics
Fast Movement
IMPROVE:
Skills
Saves
ADD:
Superior Weapon Focus
Intuitive Defense
Nondetection
Mystic Weaves
Weapon Master:
SUBTRACT:
Ki Damage
Increased Multiplier
Superior Combat Reflexes
Ki Critical
Ki Whirlwind Attack
REDUCE:
Hit Dice
IMPROVE:
Skills
Saves
ADD:
Acrobatics
Leap of the Clouds
Fast Movement
Intuitive Defense
Nondetection
Mystic Weaves
My opinion is that it is pretty equivalent to the blade dancer, but with easier requirements, and a bit more than the weapon master but with more difficult requirements. If this is true, I either need to tone it down a touch in order to make it match the requirements, or beef up the requirements a bit.
I also wouldn't mind modifying the special abilities somewhat--maybe getting rid of Mystic Veil/nondetection and/or altering the Weaves.
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