Zhaleskra said:
Which is a good argument for why the GM should say what books will be allowed before the game even starts.
Have you read
this yet?
I'm in full agreement with you on the game master's perogatives,
Zhaleskra, as I make clear in the other thread, and I think your approach...
Zhaleskra said:
...I'll allow something if I understand how it works and it fits in with the theme.
...is fundamentally sound.
I think many, perhaps most, gamers attracted to more complex roleplaying game systems
expect increasing complexity in the form of additional "options" (= more rules) over time. My impression is that increasing complexity is driven by gamers, and system complexity increases to meet the demand, which in turn consolidates these gamers around the system. The result is an increasingly stratified group of gamers, from "core only" to "just these
x supplements" to "ANYTHING GOES! WAHOO!"
My gut feeling tells me that this makes it harder for gamers to find players with like styles, resulting in conflict and disappointment when expectations aren't met, whether those expectations are for less complexity or more.