Henadic Theologian
Legend
More rituals and less concentration requirements for spells. Too many spells go unused because they compete for spell slots and concentration.
- Retro Healing
- Retro Cantrips
- Retro Skills/Backgrounds (I could post more on this - suffice to say, less is more)
- Retro gp expenditures for leveling up/training (not time it takes, just gp cost)
- Retro attacks progression (per @aco175)
I understand the teasing an upcoming adventure for a month or two but with these upcoming changes I agree there should 100% transparency regarding the rest of 5E and their plans on the 2024 edition.I do wish they'd show greater transparency with road maps like MtG does, I mean I know exactly what products are coming in 2022 and some of 2023, except the none Warhammer Commander Decks, and that is not hard to guess.
I am still not a fan of skill challenges.
They reduce storytelling to dice rolling...
Ow, that's one I really don't want to see return. Not unless it gets a whole lot of work. It was a noble idea, and I'm sure in the hands of a sufficiently skilled DM it could be good; but my experience (across three different DMs) is that the DM announces "Skill challenge!" and then my job is to find new ways to describe "I'm still trying to do the thing" and roll d20s until the challenge is over. It blows my immersion straight to hell and is also very boring.My vote: 4th ed's skill challenges. Probably still needs some work, but the potential is there.
That assumes the DM has put work into learning how to present skill challenges. If the DM has not put work into that, and most haven't, I'll take DM fiat over a skill challenge any day of the week.Properly presented, they allow you to turn storytelling into die rolls, instead of into GM fiats.
That assumes the DM has put work into learning how to present skill challenges.