Raven Crowking said:
Ah, those wacky Warner Brothers cartoons!
Gotta love 'em
Raven Crowking said:
Of course, you are doing the Looney Tunes thing in reverse. For Wile E. Coyote, intentionally stepping off a cliff causes an immediate fall. Accidently stepping off a cliff, however, evokes a magical effect suspended the animated character in question until such a point as the character notices the effect, at which time he falls.
I see the comparison - though the difference is I don't think a 40th level raging barbarian could survive the falls Wiley has.
Raven Crowking said:
I do note that the creation of a fireball, for example, requires an extra-physical event (the use of "magic") to occur. Magic is, in fact, an alteration of the laws of physics invoked to meet the intent of the invoker. That seems to be what you are describing relating to falling in your campaign.
Exactly - but one has to deal with it somehow (if it comes up). "stepping off" is not defined in the RAW; only jumping down is. They are different.
Raven Crowking said:
In your campaign, would you immediately fall if you were in a dead-magic area? Could a character step off the ledge, then make a full attack while hovering there (back to the question at the beginning of the thread)?
In my campaign - NO! To answer your question directly: the only time he could step into midair and stop there would be if he had spent all of his actions already - and onl ahd a 5 foot move left.
It would be like this:
A. Had a full load of actions
If he "steps off" the cliff he falls immediately and is charged a move action. He only gets a tumble check when he its (if he hits that round) and thus is prone. In my book (the idea came from Patryn of Elvenshae's and Hypersmurf's posts I quoted in a previous post) if you don't take the jump action at the begininng (jumping down) ya don't get it at the end. That is RAW, in its finest form
If he "jumps down" he gets the RAW treatment.
B. Has used one action (move or standard)
If he "steps off" the cliff he falls immediately and is charged a move action. He only gets a tumble check when he its (if he hits that round) and thus is prone. In my book (the idea came from Patryn of Elvenshae's and Hypersmurf's posts I quoted in a previous post) if you don't take the jump action at the begininng (jumping down) ya don't get it at the end. That is RAW, in its finest form
If he "jumps down" he gets the RAW treatment.
C. Used up all actions except for the 5 foot adjustment:
If he had used up his actions (say by taking a full round action) I would let him make the 5 foot move anywhere he liked (terrain allowing - I don't consider air difficult terrain). However he is stuck there; even if it is in mid air.
If he is stuck in midair then he cannot be "aided" in anyway.
The reason for this is simple, as I had posted before, based on Mr. Tauntaun's postings, that if someone wants to intentionally move somewhere they get charged an action. One reason for this is simple - to steal a move action. Obviously if you "step off" a cliff as opposed to "jumping down" there is a very beneficial reason for it; the escape something or get somewhere for free (free action). If you let they PC fall this round (say 20') he gets that 20' for free OR he has indebited himself a move action.
Intentional being the key word here. The PC is TRYING to get off that ledge THIS ROUND while still using all his actions on other things.
If it were a 5 foot step into a pit trap; he would fall immediately -
unintentional.
Alternative:
1. You simply don't allow a 5 foot step into midair (call it dificult terrain for example)
2. You simply don't allow a 5 foot step into midair as the final thing the character can do in the round (he can step anywhere else that is legal for a 5 foot move of course).
3. You allow him to step into midair, allow him to fall in that same round.
-But in this case, assuming "C" above, he gets to make that "move" THIS ROUND. That is the BIG difference. If I disallow that move as in #1 and #2 above here; he is stuck on the ledge itself having used all his actions. If I let him do it and make him hang in midair I am assuming that he is as vunerable to anything up on that ledge as he would be if he did not "step off" AND if what he wants to do is "steal" that move downward - he can't. Thus, in my idea, he would have been better off just staying on the ledge and jumping down the next turn.
My concern with the whole thing is allowing someone to get off that ledge and down to the ground in the current round, afte having expended all of their actions. If they step off and are willing to take the damage and be automaticly prone then that action must be more beneficial (to the character) than staying on the ledge itself - but yet is mechanicly unsound as it was the intent to make that fall happen (and thus "move" the distance downward) and the consequences to the character were irrelevant to the player.
I do concede, that I suppose, it would be easier to simply state that air is difficult terrain without a fly speed...