Hypersmurf
Moderatarrrrh...
Patryn of Elvenshae said:What he doesn't get is the Jump check - against DC 15 - to reduce the damage calculation by another 10', because that requires a move action.
Far as I can see, nobody gets to reduce the distance by another ten feet.
If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.
If you make a Jump check, you avoid damage from the first ten feet fallen, and convert damage from the second ten feet fallen to nonlethal damage.
If you make a Tumble check, you avoid damage from the first ten feet fallen, and convert damage from the second ten feet fallen to nonlethal damage.
If you make a Jump check and a Tumble check, you avoid damage from the first ten feet fallen (twice!), and convert damage from the second ten feet fallen to nonlethal damage (twice!). You do not avoid damage from the second ten feet fallen, nor do you convert to nonlethal the damage from the third or fourth ten feet fallen.
-Hyp.